"USAF Satellite Station Olivia has undergone a general overhaul to make it similar to a real military object in the Fallout universe." -GNOM003 (original author) This is a small fix for a little gem of a mod (that deserves more attention). I have compacted it into a ESL (still with .esp extension), with new previsibines.
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Changelogs
Version 1.1.1
Hotfix for Main file. When generating previsibines, one cell (0000dd34) didn't receive new previs data. Thought I fixed it but I must have forgotten to save the changes...
"USAF Satellite Station Olivia has undergone a general overhaul to make it similar to a real military object in the Fallout universe." -GNOM003 (original author) This is a small fix for a little gem of a mod (that deserves more attention) which improves immersion considerably. Many players visit this place early on as it's part of a quest, but never returns as it is a dreary place in vanilla.
I have compacted it into a ESL (still with same pluginname and .esp extension), so it doesn't use up a regular slot unnecessarily. Only 13 FormID had to be renumbered to make it fit into the smaller ESL address space. Most were Idle Markers and one NPC. It shouldn't cause any serious issues with existing saves.
New previsibines have been generated that are compatible with the base game for better performance. They are part of the main plugin just as before for maximum compatibility. Do note if you use a mod that alter previsibines in the same area (for example the Rebuild series or Beantown Interiors), previsibines will still break. One telltale if another mod is overriding this mod, is a huge boulder blocking the road just outside the checkpoint. The only sure way to fix this is to generate a previsibine patch for your entire load order. Luckily this can be done fairly easily with PJM's Precombine - Previs Patching Scripts.
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