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robotized

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robotized

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About this mod

Additions and some fixes for the Diver Suit.

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Additions and some fixes for the Diver Suit from Far Harbor DLC. The plugin has ESL flag.
  • Doubled the stats - value, weight and resistances.
  • Reduced occupied body slots to the following - Hair Top, Hair Long, BODY, L Hand, R Hand and all the armor[A] slots.
  • Added materials, they have similar properties as the ones for the metal armor - Painted, Enameled, Shadowed, Alloyed and Polished.
  • Removed metal bars from the helmet and added glass visor.
  • Added headlamp option for the helmet.
  • Added neck cover for the helmet.
  • Added hood inside the helmet, to hide the character's baldness.
  • Fixed female world model(ground object) pointing to wrong file path.
  • Fixed over-glossiness by editing and creating specular map from the existing textures.
  • Added missing wetness material path in the BGSM.
  • Enabled Environment Mapping in the BGSM.
  • Enabled specular for the suit's gloves.
Some more additions with the updates(also check changelog for more details):
  • Added decal options - on the chest and back of the helmet.
  • Improvements to rad resistance - the Diver Suit functions the same as the Aquaboy perk. Beside breathing underwater, water radiation is completely negated. Radiation protection is closer to that of the Hazmat Suit, but not the same, it's a bit weaker.
  • Added reduction of incoming stagger - it is the same as the Pneumatic armor mod. This will also help, when you face opponents with Gamma guns.
  • Added reduction of damage from explosions - just slightly worse than the Padded armor mod.

Important: It's best to install the mod before you receive the suit as a quest reward.
If you already have the suit, it will turn invisible when equipped, because of the changes from overrides. In this case I recommend to try with constructing the headlamp. Last resort option is to manually spawn the suit - use console and type the following: additem 0304885a.

Thanks to JayDollar for pointing out some of the problems in his Rescue Diver Suit Material Fix mod. You can use his fix with my mod, but you'll have to extract the files from the BA2 and install them as loose files, overwrite where necessary. I'm not sure what will change for the look of the metal materials after that. Speaking of materials, I'm not great with textures, but I did put some effort. The metal paints and specular map keep the rusty worn down look of the suit. And thanks to Qrsr for suggestions and feedback on the decal textures.
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