About this mod
Tweak/Overhaul of Tri Beam Laser Rifle (FO3 NV GRA) by Captain-Ultima. Rebalanced stats, bugfixes, and redone LLs, all using RobCo Patcher wherever possible.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Contains rebalanced stats, new leveled weapon combinations, bugfixes, and adds Leveled List integration, all utilizing RobCo Patcher by Zzyxzz, at least wherever possible.
REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD Tri Beam Laser Rifle (FO3 NV GRA) ENABLED) FOR THE LEVELED LIST CHANGES TO WORK PROPERLY!
This is because in order to properly change the Leveled List integration method to RobCo Patcher, the injection quest from Tri Beam Laser Rifle (FO3 NV GRA) cannot be already started, which it is upon first introducing the mod to a new or preexisting saved game.
If you enable this mod in a save game that already has Tri Beam Laser Rifle (FO3 NV GRA) enabled, among other problems, you will have double the amount of Tri-Beam Lasers in the loot pool.
What this mod does:
- Rebalances the Tri-Beam Laser's attachments and stats.
- Significantly reduces the ammo capacity gained from Tri-Beam Laser mods/attachments to better reflect the ammo cost in New Vegas/Fallout 3
- Reduced the damage done by a moderate amount. Enough to make it no longer overpowered, but not enough to make it not powerful in general.
- Changes the model that all of the Tri-Beam Laser receiver mods use to one that doesn't look weird.
- Makes the Gyro Compensating Lens and Quantum Gyro Compensating Lens actually spawn on Tri-Beam Lasers used by NPCs.
- Increases perk requirements for crafting attachments/modifications.
- Revises Leveled List integration via RobCo Patcher.
- Adds a unique Tri-Beam Laser to Proctor Teagan.
- Makes the base Tri-Beam Laser weapon actually give scrap when scrapped.
Tri-Beam Laser Overhaul - Main File. Contains most changes and all RobCo Patcher files/folders.
ECO Redux Patch - Equipment and Crafting Overhaul (ECO) - Redux - Redux that fully integrates the Tri-Beam Laser into the ECO framework, including quick mod swapping for the Scopes, and gives the ability to craft the Tri-Beam Laser weapon itself, just like with the other weapons in ECO - Redux. Does not specifically require the main file. Can be used with just the base Tri-Beam Laser Rifle mod, if you prefer.
As stated earlier, the main file requires both RobCo Patcher by Zzyxzz and Tri Beam Laser Rifle Tri Beam Laser Rifle (FO3 NV GRA).
RobCo Patcher requires F4SE in order to function, so you'll need that, too.
The ECO-Redux Patch requires Equipment and Crafting Overhaul (ECO) - Redux by DankRafft.
It also does not specifically require Tri-Beam Laser Rifle Overhaul. It can be used with just Tri Beam Laser Rifle (FO3 NV GRA) by Captain-Ultima, if you prefer.
THIS MOD REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD Tri Beam Laser Rifle (FO3 NV GRA) ENABLED) FOR THE LEVELED LIST CHANGES TO WORK PROPERLY!
All of the files listed here contain either just RobCo Patcher files, light ESPs, or a mix of the two, meaning they won't count towards your max plugin limit.
Manual:
Place in Fallout 4/Data
With Manager:
Download and Install normally
As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)
Zzyxzz for RobCo Patcher
captain-ultima for Tri Beam Laser Rifle (FO3 NV GRA)
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Check out my page for more!