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Doobot

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doobot

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About this mod

Standalone Targeting Helmet w/ Hood, Custom Glow & Textures. Now AE compatible!

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Custom Stand-alone Synth Field Helmet with Detect Lifeform


This mod adds two new craftable items, the AS Prototype R-74 helmet and the AS R-74 Hood.


The R-74 Helmet is a stand-alone Synth Field Helmet with a custom Targeting Cloak based on the game's Power Armor effect.
The helmet's state of the art Targeting Cloak will activate upon drawing your weapon.
"Sheathe" your weapon and the ability will disappear. It's like magic, but it's really science.




R-74 Helmet Features
Custom 2K textures and custom glow map.
Can be worn without hood with longer hair, but some clipping may (will) occur.
Character seen in photos has short hair and I can wear without hood.


Base Stats
+1 Perception
12 Defense
16 Energy Resistance


About the Hood

The R-74 Hood was created to be worn under the helmet.
It adds 5 Energy Resistance and 5 Radiation Resistance because hey, why not?


 

 
Install with your favorite mod manager


As of version 1.5 you can opt for the
glowing (nuclear fueled) bars on front of mask or without.
You'll also have the choice for an Armorsmith Extended version in Installation window.

 

 
The helmet is craftable at a chemistry station under the 'AS Prototypes' category...
or if you use the AE version, the 'Institute Outfits' category on the Armorsmith Bench.

The required materials as as follows:


Helmet
Rank 3 Science + Rank 2 Armorer
2 Adhesive
1 Biometric Scanner
1 Cloth
2 Fiber Optics
2 Fiberglass
1 Leather
1 Nuclear Material
2 Plastic



Hood
Rank 2 Armorer
1 Adhesive
1 Cloth
1 Fiberglass

With both the Chemisty bench and Armorsmith Extended version
you can mod the color variants at an armor bench.

With the Armorsmith Extended version, you can add all the various lining mods as well.




For those of you less technologically inclined, or not interested in the immersive Science of this mod,
you can open the console and type "help R-74 4" Then type "player.additem XXXXXXXX 1" replacing the X's with the item ID.

Science is good though.
 

 
Why I made this

As the director of the highly regarded organization known as The Institute, I was disheartened to see such apathy
 from the crew over in the Advanced System labs. As a former employee of Cambridge Polymer Labs, and the
Only real human field agent, I'm forcing them to work overtime.

Seriously though, the Institute should have way cooler stuff than it does.




I've been playing modded Beth games for years, but this is my first mod and it
took me - I mean the folks in Advanced Systems - several days to figure out. I hope it works for you.
Thanks to everyone for testing, endorsing and leaving comments!

Credits

This was created with FO4Edit, B.A.E. - Bethesda Archive Extractor, and Material Editor by Ousnius

Mods seen in screenshots are Subtle ENB by Noidkid, Kerrigan Bodysuit by Guffeh, Audrey Hepburn as Curie by
Beautymaster521
and Homemaker for the Institute settlement stuff.


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