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DarkZerker

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DarkZerker

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About this mod

Patches base Munitions ammos into YAE's crafting system

Requirements
Permissions and credits
UPDATE: Added scrapping recipes. Added the 7.62mm Tokarev and 7.92mm recipes that were missing before

Overview
Welcome to [patch name], the definitive patch mod that harmonizes the expansive ammunition options from Munitions - Ammo Expansion Project with the intricate skills and perks overhaul of You Are Exceptional. This patch ensures seamless integration, providing a balanced and lore-friendly experience that enhances your journey through the Commonwealth.

Features
- Compatibility Ensured: Merges the vast array of ammo types from Munitions with the comprehensive skill system of You Are Exceptional, maintaining balance and consistency.
- Lore-Friendly: Both mods are respected for their adherence to the Fallout universe, and this patch upholds that tradition.
- Streamlined Experience: No more conflicts or inconsistencies. Enjoy a smooth gameplay experience that feels like a natural extension of Fallout 4.
- Easy Installation: Designed for hassle-free installation, getting you back to the game quicker.

Requirements
- Fallout 4
- Munitions - Ammo Expansion Project
- You Are Exceptional - Skills and Perk Overhaul

Installation
1. Ensure that both Munitions and You Are Exceptional mods are installed and activated.
2. Download and install this patch.
3. Place the patch below both mods in your load order.
4. Launch Fallout 4 and enjoy!

Acknowledgments
A special thanks to the creators of Munitions and You Are Exceptional for their fantastic mods that inspired this patch. Your contributions to the modding community have made the Commonwealth a richer place.

Disclaimer
This is a fan-made patch. All rights and credits for the original mods go to their respective authors.

Embark on a more cohesive adventure in Fallout 4 with [patch name]. Happy modding!
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The above was written with GPT-4. Pretty good, right? So I basically put in a bunch of crafting recipes that correspond to the new ammo types that Munitions adds. In terms of requirements, I copied the crafting requirements of the closest ammo type to the one that Munitions adds. So Missile -> Rocket and 9mm -> 10mm (I know it's a much higher caliber but whatever)

Full permissions, change it however you want. Don't care about credit. 

If you have suggestions on balancing perk requirements or crafting component amounts, go for it.
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