About this mod
Institute is protecting its technologies : synths explodes its armor after death. Any language. ESL (ESPFE actually).
- Requirements
- Permissions and credits
You can setup this mod settings using console (or maybe someone will do MCM for it, I'm too lazy).
show [GlobalVariable name] - will show current setting
set [GlobalVariable name] to [value] - will setup value.
To use variables editor's id names instead of form id you should use Baka Framework (actually, I hope it is, I don't remember)
For example type in console : set ExplosionType to 0
And you will turn off the Explosion (if you has low-pc and has a freezes, or if you dislike this option, or anything else).
GlobalVariable Property ExplosionType Auto
{0 - no explosion, 1 - using small, 2 - using med, *3 - using big, 4 - using small and med, 5 - using small and big, 6 using med and big, >6 using all, *default}
GlobalVariable Property PerkInfluence Auto
{0 - no influence, 1 - Robotics01, 2 - Robotics02, 3 - Robotics03, *4 - progressive model (10% for each level), *default}
GlobalVariable Property PercentForEachPerkLvl Auto
{For progressive model, do nothing if progressive is off. Default : 10}
GlobalVariable Property AddItemAfterRemoving Auto
{*0 - don't add, 1 - just add, 2 - add and equip, 3 - randomize from list, 4 - randomize and equip. ItemsToAdd FormList should be filled.}
GlobalVariable Property RandomizeChance Auto
{-1 - use RoboticsExpert perk progressive model and PercentForEachPerkLvl values, 0 - never, 100 - always, 100. Chance to add for each item. This option need to AddItemAfterRemovig was set to 3 or 4 and ItemsToAdd was filled.}
For moders and people needed to patch it for smth else : there is two formlist inside
SEE_DontRemove - put there base ID's for items or keywords, and will not be removed.
SEE_ItemsToAdd - maybe you will want to add smth after synth will die to its inventory. If you will - you should place it here (see AddItemAfterRemoving option).
It is adds additional effect to AbRaceSynthGen1, so it can have potential conflicts, but I don't know any more mods using this records.
UPD: Will it work on nextgen? It is using F4SE, so if it works then mod will work too.
I recommend to use it with Damn Apocalypse, Institute Technology Overhaul and Synth Overhaul - C.A.S.T. (It protects weapon from easy getting to player too).