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added and moved some fake interiors for better synergy with dlc.
DLC: forwarded overwrites Nuka World, Far Harbor, Automaton and workshop dlcs make to the Commonwealth, added 873 new fake interors across all four dlcs.
Version 1.7.1
added esm flag
Version 1.7
1481 new fake interiors added in: Robotics disposal ground, bedford station, beantown brewery, vault 81 exit, chestnut hillock reservoir, rotten landfill, lexington, corvega assembly plant, poseidon energy turbine, irish pride shipyard, boston airport, Thicket Excavations, usaf satellite station olivia, lake quannapowitt, dark hollow pond, mass fusion containment shed, lynn woods, dunwich borers, medford memorial hospital, relayoutpostzimonja, covenant, GeneralAtomicsGalleriaExt, Weston Water Treatment, taffington boat house, malden center, old gullet hole, break heart banks, saugus ironworks, the slog, national guard training yard, revere satellite array, hub city auto wreckers, longneck lukowskis, boats and objects in the ocean north, mahkra fishpacking, salem, sandy coves home, barneys bunker, west everest estates, east boston prep school, revere, beach station, reeb marina, nahant, libertalia, easy city downs, parsons asylum, sanctuary, TheSlogExt, finchfarmext, poimcamp02, nordhagenbeach, kingsporthouse, CroupManorExt, boston police rationing site, mass pike tunnel east, theater district, blackbay car dealership, college square, prospect hill, cambridge PD, kendall hospital, cambridge crater, ticonderoga station, cambridge construction site, bunkerHillExt, fens parkview apartments, fensRaiderCampExt, hubrisComics, all around central boston and north of the map
Version 1.6
482 new fake interiors added in: west roxbury station, fallons department store, hydre park, jamaica plain, suffolk county charter school, gunners plaza, quincy, atom cats garage, big johnson salvage, poseidon energy, wilson atomatoys factory, murkwater construction site, spectacle island, Wreck of the FMS Northern Star, neponset park, peabody house,, south boston, gwinett brewery, four leaf fish packing, university point, boats in the ocean and south of the map
Rebuild Patch added: murkwater construction site, spectacle island,
Version 1.5
added Rebuild Patch, removed ITMs, added 141 new fake interiors in: lake Cochituate, roadside pines, Natick, westing estate, mass pike tunel west, egret tours marina, fair line hill estate, cutler bend, somerville place, glowing sea,
Version 1.4
139 new fake interiors added in: Fort hagen, Sunshine Tidings(2 buildings!), federal ration stockpile, forest grove marsh, arcjet systems, walden pond, rocky narrows park, fiddler's green trailer park, ranger cabin, wicket shipping fleet..., drumlin dinner and all around Weston region
Version 1.3.1
fixed audio reverb in new fake interior type added in 1.3
Version 1.3
Concord patch: added 60 new fake interiors on porches, 3 broken buildings, metal containers, 2 bus stops, bus wreck and Pulowski Preservation shelter. Added patches for Damn apocalypse NacX and true storms
Version 1.2.1
fixed esl flag
Version 1.2
added and modified interiors for 2 sheds near starlight drive in
Version 1.1
Added interiors to 2 sheds near vault 111
Version 1
Initial release with only starlight drive in
Have you ever found yourself escaping the elements, trying to take cover under a nearby bus stop, only for the game to not recognize that you had a roof over your head? A missing Fake Interior is to blame for this immersion-breaking moment.
To fix it, I decided to manually place new Fake Interiors everywhere they should have been. It may take some time... hopefully not too long.And its done.
It's a type of Acoustic Space, a special object Bethesda uses to define the audio properties of a cell in the game, such as what ambient sound to play or if there should be reverb inside.
Fake interiors are tailored specifically to be used for buildings on the world map (exterior cell) to make the sound inside them more realistic and to stop outside effects like weather from affecting the player.
Almost everything. This mod mostly adds new objects to the game and only touches vanilla records when necessary, so there shouldn't be any worry about overwriting anything. To be extra safe, you can put it high up in your load order.
I'm also very careful with settlements, adding Fake Interiors only to unsrcappable objects. On that note, any mod that allows for the scrapping of more buildings, like Scrap Everything, is not recommended; fake interiors stay behind (vanilla ones included) after scrapping. Scrap Everything is a messy mod anyway that only contributes to the game being less stable. Instead, I recommend using AurelianisRebuild Collection. I'm using it, and I'll make sure it stays compatible.
In some rare cases, there may be mods that remove vanilla buildings. That can be very easily patched by removing the record in Xedit.
Its also esl flagged esp.
Nothing for base version. Far Harbor, Nuka World, Automaton and Workshop for DLC addon.