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pilfit

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This is a rebalance of True Damage including all the Munitions ammo and optional support for Munitions Ballistics.

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This is a rebalance of True Damage including all the Munitions ammo and optional support for Munitions Ballistics.

I was never happy with the damage values in True Damage or the Munitions patch for it so I made my own.
The damage values have been reworked using the kinetic energy values of the real ammo or the closest ammo I could find too it, modified by cross section and general penetration characteristics. Then a little fudging to get the balance to be sensible.

.22 - Damage 16.
.223 - Damage 34.
.280 - Damage 41.
.30 - Damage 44.
.30-06 - Damage 57.
.30-30 - Damage 62. (Lever action ammo was given a little bump to make it less useless)
.303 - Damage 55.
.308 - Damage 54.
.32 - Damage 24.
.357 - Damage 47.
.38 - Damage 22.
.40 - Damage 30.
.410 Gauge - Damage 60.
.44 - Damage 60.
.44-40 - Damage 49.
.45 Long - Damage 45.
.45 - Damage 34.
.45-70 - Damage 69. (Nice)
.455 - Damage 23.
.50 Ball - Damage 60. (unchanged)
.50 - Damage 130.
10mm - Damage 38.
12 Gauge - Damage 90.
12.7mm - Damage 60.
20 Gauge - Damage 80.
20mm - Damage 180. (Its already high enough to 1 shot most things but should technically be allot higher I know.)
25mm Grenade - Weight reduced to 0.31 (closer to real weight)
4.7mm Caseless - Damage 36.
40mm Grenade - Weight reduced to 0.42 (closer to real weight)
5.45mm - Damage 30.
5.56mm - Damage 35.
5.7mm - Damage 30.
5mm - Damage 22. (unchanged, was already about right for what seems to be the closest real world ammo)
6.5mm Italian - Damage 43.
6.5mm - Damage 30.
7.62mm - Damage 38.
7.62mm Rimmed - Damage 56.
7.62mm Tokarev - Damage 33.
7.92mm - Damage 42.
9mm - Damage 29.
9mm Soviet - Damage 22.
9mm Subsonic - Damage 45.
BB - Unchanged.
Nail - Damage 20.
Anything else not listed is also unchanged.

I am not a gun nerd I am a physics nerd. As such my damage values might not be perfectly accurate and it was hard to find good data on some of them, some other rounds its not even clear what ammo it should be base off of. I prioritized gameplay over realism while trying to keep the values relative to eachother as close to the real world numbers as I could manage. The damage values in this rebalance are often a little higher then base True Damage so this could make things a little harder.

There are 2 versions of this mod, the base True Damage/Munitions one and the version for Munitions Ballistics. Pick one or the other not both. Both versions have an optional patch for Munitions Additional Ammos. Load this mod after all other ammo mods. Far Harbor and Nukaworld are required.
All files are ESL flagged ESPs so they wont take up a load order spot.
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