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Changelogs
Version 0.04
Temporary fix for NPC not spawning with ammo
Version 0.03
Edited unique guns.
Version 0.02
Various miscellaneous edits.
Version 0.01
Initial release.
Disclaimer: as with my other WARS patch, there are a few things I couldn't get working. I haven't tested it properly for NPCs, but it seems to be working well enough for the player.
Just a single .esl-tagged .esp plugin, created with the CK and FO4Edit, to patch the MTs-255 Revolver Shotgun to use with WARS.
I set the ingame weapon weight based on the MTs-255's Wikipedia-stated weight of ~3.7kg (~8lbs)..
Regarding balance; it deals similar damage (with long barrel) to the double-barrel and USAS shotguns, I gave it 800 health/durability (fMaxWeapCondition), a Strength requirement of 4, and reasonable recoil with a stock (massive recoil without a stock).
I followed the 'WARS - Third-party Weapon Support Tutorial' PDF by Antistar, but some disclaimers: - I couldn't get NPCs spawning with WARS ammo LLs, so the weapon just spawns with standard 12ga. - I avoided the Physical Mags System - I didn't touch the Instance Naming Rules (seems to work fine using dn_CommonGun). - I didn't touch the MTs-255 mod's Levelled Lists (comments on the mod's page report the weapon not spawning properly). - Regarding the unique guns, I had to remove the mod's special ammo, and edit them to use WARS's ammo types/switching.
Credits: ExpoAlt for MTs-255 Revolver Shotgun Antistar for WARS