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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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File credits
Absolutely all credit to DegenerateDak for the original weapon and to eclix for True Damage, a mod excellent enough to get me into baby's first game modding.
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What does this do? DegenerateDak's Shoulder Mounted Machinegun (M2) is a fun mod, but unfortunately out of the box it doesn't work if you are also using True Damage. Unless you want your SMMG doing over 1200 damage, that is. This mod fixes that incompatibility unintrusively.
The only change is removing the keyword NoRicochet [KYWD:002049E5] and replacing it with WeaponTypeBallistic [KYWD:00092A86] to properly invoke the weapon damage scaling from True Damage. You could very easily do it yourself with FO4Edit but I offer this mod as an alternative to those who can't be bothered. Compatibility should be completely unchanged.
I offer two files, of which you should install only one:
The main file, which only requires the original SMMG mod
Credits Absolutely all credit to DegenerateDak for the original weapon and to eclix for True Damage, a mod excellent enough to get me into baby's first game modding. Additional credit to DankRafft for LFWP