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Catnyss - HcGxGrill - TheFriedturkey

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Catnyss

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About this mod

Updated scripts for Mojave Geckos to not spawn Geckos in Mole rats & Mongrels leveled lists. Also removes quest auto-start.

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Changelogs
Immersive Mojave Geckos

Description

Removes injection of Geckos into leveled lists (mole rats & mongrel dogs).
Prevents buggy replacements of mole rats by geckos within the floor or behind walls.
Prevents auto-start of the quest when player get the radio channel, you actually need to listen to the radio to start the quest.
Optional file to completly remove the caravan distress radio (as it has no voice line) - quest will only start once you (randomly) reach the caravan attack location.
Optional file to add a few Geckos in one of the America Rising 2 worldspaces.

Currently Geckos will not spawn outside of the quest and settlements attacks.
Planned to have handplaced Geckos in the Commonwealth and in Nuka-World. Needs a lot of testing and some time to finish/polish.

If Mojave Geckos was already installed and loaded, a new game is required to see changes.

Compatibility
Compatible with everything not editing the same scripts (at the moment there is no other mod editing these scripts).


Future plans
Add manually placed Gecko spawns. (ideas on where else to spawn them in the Commonwealth are welcomed)
Update injection of Mojave Mantises - not fitting everywhere (only Nuka World and forests ?).
Update injection of Mojave Cazadores - not fitting everywhere (only Nuka World ?).
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