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vTemporalZEROv

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vTemporalZEROv

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Adds some new food/aid items that make heavy use of the fungus found around - Mainly for use in Frost or Survival.

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Mod made to supplement the struggles of the hardcore wastelands of Frost and similar experiences. This conflicts with some things already in Frost since this is tuned towards use in THIS mod. LOAD THIS MOD AFTER ALL OTHER FROST OR SIMILAR MODS, else you will not have the correct experience.

This mod utilizes Brain Fungus, Cave Fungus, and Glowing Fungus to make food and aid items that generally do things that can replace very rare or valuable items, but on a budget, essentially. Also allows the crafting of a unique item called a Fungal Effigy, which is to act as an artifact from Stalker - of sorts.

The effigy grants +5 health, +10 AP, +1.5 AP regen per second (base is 6), +5 ingestion and exposure rad resistance, and .33 rad and health regen per second. In survival mode this will translate to a whopping....... 0.1 per second. I have made an alternate version of the mod to alleviate some of these settings, specifically for use with Frost. This modified version will need Frost installed since it is a master and uses things like Sanity from Frost.

This edited version, for example, buffs some of the items to alleviate the nerf to regen in survival mode, so instead of the effigy only giving 0.1 regen per second, it gives 0.333. The settings are buffed from 0.33 per second to 3.33333 so I made Frost mandatory since it would be cracked as fuck in normal mode and I'd get some complaint that the shits way too strong or something since people don't like reading descriptions. Having Frost as a master will weed out total idiots.. hopefully.

There are 3 craftable effigies, and they stack, so if you invest the resources to make all 3, you will benefit from a sexy little bump in rad resist, health and rad regen, AP, and AP regen. Do be aware though, effigies are not necessarily cheap to make, by any means.

They require:
1 Radaway.
3 brain and glowing fungi.
1 blood pack and 1 glowing blood pack.
10 nuclear material and 1 acid.

Sounds cheap, but when trying to just survive in Frost, the shit ain't. The recipe doesn't change between mod versions, so the normal, non survival version has the same recipe, mostly cause it isn't buffed and the use in a normal, non hardcore version of the game, is questionable at best. 

These effigies are powerful, but by no means oppressive. You can argue about them being overpowered or game changing, and I'd agree with game changing, but they are really not gonna make a difference when you are on the surface or facetanking a ghoul. They just give some nice, passive bonuses. You will eventually regen all of your health from rads with just even one of them, but that shit will take a VERY long time. 0.33 per second is 1 every 3 seconds. You have a range of 0 - 1000 rads in that bar.. you do the math. They also don't use a slot, so they can be equipped with anything. I originally planned on them being MISC items with a script thrown on them to give the buffs as long as the item is in your inventory, but making them "armors" is much more efficient and simple. Incase you were wondering why they are "armors". I'm lazy.

Some other items introduced by this mod are vodka, water, and whiskey mixed with different types of fungi. The whiskey will actually regen your limbs, but only just enough to be used, you sneeze and your legs are broken again. Vodka removes some rads and regens some health. Both alcohols lose their normal alcoholic benefits when combined with fungus - the idea is the fungus eats up the shit inside that makes the alcohols do what they normally do and reacts with it, giving you the benefits you just read. This also means that they aren't addictive.

The water simply quenches thirst, gives a small bit of health regen, but also gives rad regen as well, very negligible in the Frost version, but very noticeable in the normal version, 1 rad regen per second for 2 minutes. The waters also do give you 10 rads though when ingested, you'll lose it after awhile from the regen, but be aware.

I have also created a custom version of the Refreshing Beverage, since multiple other mods, as well as Frost itself, actually alter it so it is easier to just make a new, non conflicting item. This works as a similar version to Frost's, but does't have the damage over time, cures parasites, caffeinates you a bit, and is altered slightly, recipe wise. The "Fungal Purge" from Frost is unchanged, as is the recipe.

I've changed the Glowing Bloodpack and Radaway recipes a bit, they make more sense now, very minor changes. Comparative to Frost. Only these two recipes have been altered. Though the actual fungi themselves, the aid items, are altered a tiny bit. They each are detrimental, generally, to eat raw and you really don't benefit from doing so. You are much better off using them to cook items. They can still be eaten raw, but it just really isn't worth it.

You can combine different combinations of each fungus to make Fungal Paste, which gives you a tiny bit of health and regens a little bit of rads, but not much. Its biggest benefit is its use in other recipes and the fact that it is weightless. 

You can craft Brainstorm from jet and fungal paste. It causes you to slow time and increase speed for 15 seconds, and gives you +1 perception and 25 rad resist for one minute. 

The biggest benefit items though are the bloodpacks. You can make Regrowth Fungal Blood Packs from blood packs, stimpaks and fungal paste. These are essentially Stimpaks. The thought is that the fungus merges with the blood and you shoot that shit directly into yourself like an IV. It doesn't regen limbs, that is the whiskey's job, but it gives health regen, health, damage reduction, and AP regen. Its noticeable, especially on survival, assuming you are using the correct version.

The Glowing Fungal Blood Pack is meant to be a ward for radiation consumption, at a price. It gives 1000 rad resist and +200% AP regen, gives strength and perception, you move faster, but time is slowed and you actually are given rads by consuming it. It is meant to be used for getting from point A to B efficiently, but you aren't supposed to feel good or be comfortable doing so. 

As you can tell, some of these items are definitely arguably game changing, but getting the resources and the ease of use with some of the items really are variables. All of the items have uses, but some are more useful than others. These are meant  to help take the place of very valuable items in the lack of them or the early game. That molerat cave by red rocket just became a whole lot more valuable, huh? 

I was going to make a patch for the Official Frost Update, but the permissions and shit looked irritating, so I just didn't even ask. Chances are a patch won't be made but who knows. Either way, I highly recommend that mod.
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EDIT: 6/2/24 - Patch for Red's Official Frost Updates has been made. This requires both the Frost version of this mod, and Red's mod linked in the sentence before this. The patch brings most of the fungal food/aid items from that mod more in line with the standard of this mod: 8 brain fungus might be 3 or 5. Two glowing and brain fungus might be 1 or 2 fungal paste. Nerfed and buffed some things from my and their mod, such as causing certain items in my mod to cure lethargy or insomnia, for example.

All of my items have been moved to Red's FUNGUS crafting section. Most items, if not all (briefly looked, I definitely missed some), requiring fungus as ingredients are now moved to the FUNGUS section as well, including chems, drinks, aid, etc. Not just food. This helps to designate where your resources can all go, I hate having to look through multiple menus when I just want to have a list for all items requiring my resources.

Only ingestibles and recipes have been altered. This will absolutely make some things easier, and possibly some things harder. The nerf to the amounts required is a definite nerf to the difficulty, unless you really just have a hard time finding the resources.
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Red's mod introduces a crafting category called FUNGUS, the one introduced in this mod is called FUNGAL. You'll be able to tell by looking at the items inside, but try to remember that since there isn't a patch for these mods. All of my items are found at a cooking station under the FUNGAL list UNLESS you are using the patch, this will change all of my items to use their list.

Let me know of any problems or item ideas and I'll look into adding them.
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