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Gilibran

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Gilibran

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About this mod

This is an addon for The Castle Fully restored In and Out v2 (No Grass) adding pavement to the courtyard, doors and regenerated Previs and Precombines

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ADDON - For "
The Castle Fully restored In and Out v2 (No Grass)"

(Will work with the grass on top version to, though some items might have to be lifted up)


-Some extra cleaning up
-Levelled courtyard ground and added pavement
-Doors added
-Replaced the radio shack with a bunker
-Moved all loot inside the Radio bunker
-Deleted the uggly ducts
-Deleted beds, sinks, clutter, etc. etc. It's now virgin
-Added Glass to the radio bunker and all windows in the castle
-Added Turretstand to the walls
-placed some counters angled to the walls, snap other Vendor counters to them and delete the small counter
-Placed shackfloors angled 90 degree to the walls as reference and expand from "points" 
-Might be the original mod, might be another mod or just a Vanilla issue, but items placed in the courtyard sink in the ground sometimes. To prevent this I placed collision planes under the Courtyard pavement

-Added spotlights to the outside of the wall, there is a button attached to one of the Sandbag guard posts and one inside the Radio bunker. (Might have to push the button twice if you activated at the guardpost and use the bunker button to turn them off and vice versa)
-Placed 155mm Artillery and adjusted the Navmesh to fit the 155 model
-Added a Vertibird landing pad with seperate mapmarker, finally a decent spot for your Vertibird to land at the castle.

I placed "Foundation pieces" under the vertibird landingpad, as well as collision boxes so the pad is recognized as "Solid" ground. Vertibirds only want to land on solid ground. The vertibird will land on the new landingpad in the center nicely. (Tested with Pchella vertibird)

However I noticed sometimes, if you left the Vertibird at the Castle and come back later it might have sunk through the landingpad anyway. This is vanilla behaviour and reason why landingpads are so finnicky to work with even when placed on flat ground.



-Regenerated Previs and Precombines


Can be installed on an existing game but if you cannot assign settlers to the Artillery or Guardposts use SKK Settlement Owner Utilities.

SKK Workshop Owner Utilities

This has to do with the "new" items placed by the mod not being registered when you first unlocked the Castle workbench. On start of a new game all settlements get "registered" with any items linked to them, this happens only on a new game so settlement mods with new linked items added later will have to be "refreshed" 




3 Hard requirements

-The Castle Fully restored In and Out v2 (No Grass)
(Found on Bethesda net or join his discord ( Hozza77 Discord )

-Sandbag Fortifications
-155MM Howitzer


Works wonderfully with my other castle mod: 

The Castle Fully functional Tunnel Settlement

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