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Changelogs
Version 1.2
Fixed armor attachments reverting to default after loading save.
Added FOMOD with faction replacer option.
Version 1.1
Fixed CTD issue when using armor workbench with base outfit.
Added a Gunner replacer version, uses same outfit combinations as the Raider version
Replaced the armor of all Raiders and/or Gunners with the Battle Encounter Assault Regiment armor mod. This covers named NPC's as well. The replaced outfits for all base npc's will be different colors and styles to give some variety and the feel of raiders not being a part of their own faction. Each NPC will have their own matching colored vest and warbelt to keep a somewhat individual organized look and a random chance to be outfitted with a helmet, cap, or beanie. Named NPC's are equipped with an all black outfit and gear along with a helmet.
Ideally requires a new game but can be added mid game. If installing mid game you need to go into an interior and reset world cells.
If updating to 1.1 I had to rebuild the plugin to fix the issue of armor attachments disappearing when loading a save. All armor pieces added in with versions prior to v1.2 will no longer be in game. I've been testing a save with the new update and everything seems okay. Existing Gunners/Raiders pre update will have no equipment though.