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Cyan49

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cyan49

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About this mod

This mod adds a push kick and six different kicks. Supports first person/third person/firearms/melee/keyboard/gamepad. Requirements: F4SE + Garden of Eden Papyrus Script Extender

Requirements
Permissions and credits
Changelogs
Requirements: F4SE and Garden of Eden Papyrus Script Extender

Supports first person/third person/firearms/melee/keyboard/gamepad. First person supported means toggled to third person, since first person doesn't have legs in Fallout4.

This mod adds kicks that can be triggered in six ways. Can be triggered with Bash/Power attacks.
  • If you are "Blocking" OR "Aiming" OR "Staggered" OR "Reloading".
  • "If Sprinting" OR "Double Tap", as experimental.
  • All can be toggled with holotapes.
Push kick deals the following physical damage and maximum stagger.
  • Adds 3 damage per strength, capped at 30 damage.
  • Adds 0.5 damage per player level, capped at 30 damage.
  • Deals maximum stagger unless the target is a giant creature.
  • ;This mod has much lower damage scaling compared to my mod Stomp Attack F4SE, because it focuses more on stagger rather than damage.

Added "[Settings] Push Kick" holotape to chemistry station (utilities or settings) and player's inventory.
  • Animation: "Push Kick/Side Kick/Spartan Kick 1/Spartan Kick 2/Spinning Kick/Roundhouse Kick 1/Roundhouse Kick 2" are available, you can set different animations for Firearms and Melee. You can also hide your weapon during kick animation. (Cull Weapon)

[Compatibility]
  • Incompatible with Melee And Throw. Regardless of "ForceUnbind=" in MeleeAndThrow.ini, OnControlDown/Up Event ("Melee") does not work.
  • Except that, It's probably compatible with anything, but I can't guarantee it. I've tried to be as compatible as possible, but maybe you'll find something.
  • Compatible with my Stomp Attack F4SE.
  • This mod does not edit anything already existing, with one exception.
    Spoiler:  
    Show
    Mole Rat (and Yao Guai) have a bug in the "staggerMagnitude" check for StaggerLarge animations, it should be >=3 instead of ==3. I fixed the issue where stagger magic effects with higher magnitudes would prevent their StaggerLarge animations. This fix is ​​done on 3 Idle Animations records so I can say that this edit will 99.9% not conflict with other mods.

[Q&A]
Q: Does this mod work in first person?
A: Yes, but "First person supported means toggled to third person, since first person doesn't have legs in Fallout4."
Q: Does this mod support gamepads?
A: Yes.
Q: MCM/Input options?
A: No, for now.
Q: Does this mod work with power armor?
A: No, because I can't make animations.
Q: For next-gen?
A: Depends on mod requirements, not this mod. As far as I know, F4SE and Garden of Eden Papyrus Script Extender are already ready.
Q: Is it safe to uninstall?
A: You can uninstall this mod, but here's a more clean way to uninstall it.
1: Disable mods with holotapes
2: Exit the game and uninstall the mod

[Credits]
LarannKiar, author of "Garden of Eden Papyrus Script Extender". My personal opinion is that this Script Extender should be rated 10 times more.
Flovici, author of "Kicks And Punches - Unarmed Animations mod".
Sebbo and Sim Settlements Team, authors of "Bethesda Mod School Resources".

Animations
Thousands of character animation files ready to use in Fallout 4.
All converted from Adobe's Mixamo motion capture library by Sebbo!


Other mods included in the video are below
Tumbajamba's Deathclaw Hunter Armor
Melee hold block
Makeshift Melee Weapon Pack
Baka Fullscreen Pip-Boy and Quick-Boy
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