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Babaloo321

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Babaloo321

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About this mod

Semi-Overhaul of F4NV AEP-7 Classic Laser Pistol and Pew-Pew. Totally separated F4NV Laser Pistol from the vanilla Laser Gun, bugfixes, and redone LLs, all using RobCo Patcher wherever possible.

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Semi-Overhaul of F4NV AEP-7 Classic Laser Pistol and Pew-Pew by ShimSham. Total separation of the F4NV Laser Pistol from the vanilla Laser Gun, more differentiation between Laser Pistols and Laser Rifles, new weapon combinations, bugfixes, misc tweaks, and redone Leveled List integration, all utilizing RobCo Patcher by Zzyxzz, at least wherever possible.

REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD F4NV AEP-7 Classic Laser Pistol and Pew-Pew ENABLED) FOR THE MOD'S CHANGES TO WORK PROPERLY!

This is because in order to properly change the Leveled List integration method to RobCo Patcher, the injection quest from F4NV AEP-7 Classic Laser Pistol and Pew-Pew cannot be already started, which it is upon first introducing the mod to a new or preexisting saved game.

If you enable this mod in a save game that already has F4NV AEP-7 Classic Laser Pistol and Pew-Pew enabled, among other problems, you will have vanilla and F4NV Classic Laser Guns spawn where they shouldn't spawn.

What this mod does:
- Totally separates and differentiates the F4NV Classic Laser Pistol from the vanilla Laser Gun, much more than in the original mod. There is no such thing as a vanilla Laser Pistol anymore.
- Changes all Weapon Combinations in the vanilla Laser Gun Weap record that use Pistol Grips to use Rifle Stocks, and changes all vanilla Laser Gun Pistol LLs to use F4NV Classic Laser Pistols, instead of vanilla Laser Guns. Also disables all three vanilla Laser Gun Pistol Grip recipes, so you can't craft them anymore.
- Subtracts range and adds significant damage fall-off to the F4NV Classic Laser Pistol, while adding a small amount of range to all vanilla Laser Gun Rifle Stocks. In theory, this simulates a greater difference between Laser Rifles and Laser Pistols by making it look like Microfusion Cells and Energy Cells output different beam strengths, the former having a stronger and longer beam, and the latter having a shorter and weaker beam.
Overrides the OMOD data of all vanilla Laser Gun Pistol Grips with equivalent Rifle Stocks, which essentially makes them perform as copies of the normal ones.
(The Standard Grip now acts as a Short Stock, the Comfort Grip now acts as a Full Stock, and the Sharpshooter's Grip now acts as a Recoil Compensating Stock.)
- Adds a Beam Splitter mod for the non-unique F4NV Classic Laser Pistol.
(The model is just a copy of the one that the Beam Focuser uses)
- Makes all Energy Cell Sub-type Mag recipes cost nothing to craft, except for the perks required.
- Removes the replacement for Protectron's Gaze that was non-optional in the original mod, with an optional plugin available in the Files tab to add it back in if you actually do want it.
- Makes the base F4NV Classic Laser Pistol weapon actually give scrap when scrapped.
- Adds new weapon combinations, increasing the diversity of how the weapon spawns.
- And other small miscellaneous fixes.

                                                   FILES                                                             

F4NV AEP-7 Classic Laser Pistol Edits - Main File. Contains most changes and main RobCo Patcher files/folders.

Normal Vault 111 - Reverts all changes that F4NV AEP-7 Classic Laser Pistol and Pew-Pew makes to to Vault 111 back to vanilla. Does not specifically require the main file, BUT MAKE SURE TO LOAD IT AFTER THE MAIN FILE IF YOU DO PLAN ON USING IT!

Protectron's Gaze Re-Replacer - Adds back in the Protectron's Gaze replacement that was taken out in the Main File, but in a slightly more creative way than in the original mod. Contains separate RobCo Patcher files/folders that make it's changes, all without a plugin.

Survivor's Special Replacer - Replaces Paladin Brandis' unique weapon Survivors Special that he gives you for completing The Lost Patrol with a F4NV Classic Laser Pistol. Without this file, the weapon will appear as a Rifle, and not as a Pistol like in vanilla. Contains separate RobCo Patcher files/folders that make it's changes, all without a plugin.

Better Splitters and Simple Energy Weapon Overhaul Patch - Patch for Better Splitters and Simple Energy Weapon Overhaul that changes the relevant OMODs in the same way that their own patch does, but has my changes and tweaks merged, as well. Make sure to use this patch instead of the one on that mod's files page.

ECO Redux Patch - Patch for Equipment and Crafting Overhaul (ECO) - Redux that fully integrates the F4NV Classic Laser Pistol into the ECO framework, including quick mod swapping for the Energy Cell Sub-types, and gives the ability to craft the Classic Laser Pistol weapon itself, just like with the other weapons in ECO - Redux.

The Attachment Pack Patch - Patch for The Attachment Pack that disables the Heavy Pistol Grip Laser Gun mod and adds the proper range modifiers to all Laser Rifle stocks added by the mod in order to maintain consistency between these two mods.

Is perfectly compatible with the Implementation Patch in the Attachment Pack's Optional Files section.

                                          REQUIREMENTS                                                   

The Main File requires both RobCo Patcher by Zzyxzz and F4NV AEP-7 Classic Laser Pistol and Pew-Pew by ShimSham. RobCo Patcher requires F4SE in order to function, so you'll need that, too.

The Normal Vault 111 file does not specifically require the main file, it only requires F4NV AEP-7 Classic Laser Pistol and Pew-Pew.

The ECO-Redux Patch requires Equipment and Crafting Overhaul (ECO) - Redux by DankRafft.

The Better Splitters and Simple Energy Weapon Overhaul Patch requires Better Splitters and Simple Energy Weapon Overhaul by Crazydeal.
Make sure to NOT use the patch for F4NV AEP-7 Classic Laser Pistol and Pew-Pew in that mod's Files page. Use this one, instead.

The Attachment Pack Patch requires The Attachment Pack by DegenerateDak.

                          COMPATIBILITY WITH OTHER MODS                               

Make sure to NOT use any other replacers for Survivor's Special or Protectron's Gaze if you use the Survivor's Special Replacer or Protectron's Gaze Re-Replacer files.

                          INSTRUCTIONS AND INSTALLATION                               

REQUIRES A NEW GAME (OR A SAVE THAT NEVER PREVIOUSLY HAD F4NV AEP-7 Classic Laser Pistol and Pew-Pew ENABLED) FOR THE MOD'S CHANGES TO WORK PROPERLY!

All of the files listed here contain either just RobCo Patcher files, light ESPs, or a mix of the two, meaning they won't count towards your max plugin limit.

Manual:
Place in Fallout 4/Data

With Manager:
Download and Install normally

As always, criticism is always welcome, and even encouraged! I hope you enjoy! :)

                                  SOME OF MY OTHER MODS                                       
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- Institute Has Their Own Batons - Uses Robco Patcher
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- Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things
- No More Self-Destructing Robot Settlers
- Wasteland Imports - Reloaded
Laser Plasma Pulse Overhaul (LPPO) - Classic Energy Damage Types and More
Raider Children and Other Horrors of the Commonwealth Replacer - Big Al and Serum Changes
Institute Automatron Robot Lasers
Tri-Beam Laser Rifle Overhaul
- Snappable Covenant Walls - SMM - Standalone (No More Settlement Keywords Requirement)
- No BoS Before Call to Arms - An Enter The Brotherhood Alternative
Wattz Laser Gun - Unofficial Update Additions
Northland Diggers - Fixes and Tweaks
Lost Soul Quest Tweak - No Faction Hostility
You and What Army - Faction Robot Paints and Alliance Fix
We Are The Minutemen - Tweaks - Fixes - Power Armor Expansion - Patches 
Survivor's Special as Wattz Laser Gun
Check out my page for more!
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