About this mod
A collection of compatibility patches and fixes to glue your mods together with. Preserves fixes from the latest UFO4P and CFM.
Also includes pre-cleaned, ESLified, patched replacers with optional tweaks for some mods.
- Requirements
- Permissions and credits
- Changelogs
- Donations
☢ Wasteland Wonderglue ☢
A collection of compatibility patches and fixes to glue your mods together with.
Preserves fixes from Unofficial Fallout 4 Patch and Community Fixes Merged where applicable.
Replacer plugins for some mods with open permissions are also included, pre-cleaned and ESL-flagged, with patches merged in and with optional personal tweaks.
Need some glue to keep you NPCs' heads on? Check out Wasteland Wonderglue: FaceGen Edition!
If you like my work and want to support me, please consider a donation on my Profile page.
☢ Patches Available ☢
The installer detects your mods and auto-selects patches to support any combination of these mods.
Patches resolve all conflicts between listed mods, and are ESL-flagged when possible.
For more info, the Requirements list above states which specific mods each is patched for.
- (UFO4P) Unofficial Fallout 4 Patch v2.1.6d
- (CFM) Community Fixes Merged v3.4.6
- 🧹 Atomic World v2.0
- 🧹 Automatron Expanded Weapons System v1.2.4
- Backpacks of the Commonwealth v1.7.1
- Better Companions - All In One v1.36
- 🧹 Better Explosives Redux v1.3.1
- Better Gold Bars v1.4a
- Brahmin Variations v1.2
- Contact Baseball Grenades v1.0.1
- DLC Timing v1.3
- Everyone's Best Friend v3.0.0
- Enhanced Blood Textures v1.01
- (ECO) Equipment and Crafting Overhaul Redux v4.10.4
- (LEO) Legendary Effect Overhaul v1.9.0
- (NEO) New Equipment Overhaul v2.3.1
- (NEO) Armor Paint Extended
- (LAB) Legendary AutoBot v1.0.3
- Gunner Power Armor Paint
- Helipads from Hap
- Holotape Visual Improvement v1.0 (Full Replacer version)
- Immersive Pickup Sounds v.95 (4estGimp FIX version)
- Integrated Automatron v1.00
- Keeper of the Commonwealth Radiants v1.0.0
- (LIF) Leveled Item Fixes v3.0.4
- Local Leader No Longer Necessary v1.0
- 🧹 Lootable Crates v1.1
- 🧹 LOST Audio Tweaks v5.1beta
- Moddable Robot Settlers Compilation v1.16
- More Power Armour Mods v1.1 (Main File + Automatron)
- NPCs Can't Shoot Super Mutant Suiciders' Nuke to Explode v1.1
- Nuka-World Collectable Quest Markers v1.2.0
- (PACP) Power Armor Cosmetic Paints v2.0
- Perk Up - Lightweight Perk Overhaul v1.6
- Power Armor Impact FX Overhaul v1.52
- Power Armor Jump Upgrade v1.1 (Standard version)
- Run and Breathe Underwater with Power Armor v1.3
- Settler and Companion Dialogue Overhaul v1.01
- Settler Sleep AI Fixes v1.2
- Streamlined Weapons v1.3.3
- Super Mutant Redux (4estGimp-No AWKCR Edit) v.95
- 🧹 Taffington Boathouse - No NPC comments v1.0
- Tesla Coils For PA Legs v1.1
- 🧹 True Perks v9.5.1
- 🧹 True Storms - Wasteland Edition v1.4.2
- 🧹 War Veteran Female Sole Survivor v1.2
- (WMF) Weapon Mod Fixes v1.6
- Who's The General - Minutemen Quest Cleanup v1.09
NEO Support Patches:
- Cut Content - Red and Green Batting Helmets v1.01
- Another Hoodless Field Scribe Hat v2.1
- Marine Armor Paints Pack v1.0
- Raider Armor Paints Redux v1.0
- Robot Armor Paints v1.0
ESP Replacer Options:
- War Veteran Female Sole Survivor
- Pre-cleaned with the UFO4P patch merged.
- Option 1 + honorable discharge workshop items removed.
- Gunner Power Armor Paint
- PACP patch merged.
- PACP patch merged.
☢ Fixes Available ☢
- Stained Glass Workshop Mod - Unicorn Farts and Godrays v.2: Fix for unresolved references.
- Run and Breathe Underwater with Power Armor v1.3: Fix for incorrect loose mods.
☢ Load Order ☢
Patches assume your load order has UFO4P/CFM at the top:
- Base Game Masters/DLC/CC
- UFO4P/CFM
- Everything Else
If load order between two patches matters, one will have the other as a master. Otherwise order is irrelevant.
I recommend placing patches directly after their masters to minimize conflicts with your other mods I haven't patched for.
In MO2, [ Right-Click ] a patch plugin -> [ Send to... ] -> [ Top ]
☢ FO4Edit Cleaning ☢
It's assumed that you run FO4Edit's Quick Auto Clean on patched mods.
🧹 Mods found to be dirty with FO4Edit are marked with a broom.
You can clean your entire load order using my MO2 plugin: Batch Plugin Cleaner for Mod Organizer - Multi-Game Edition
☢ Requirements ☢
- Unofficial Fallout 4 Patch (UFO4P) v2.1.6d
- Community Fixes Merged (CFM) v3.4.6
- NG data files (not exe). UFO4P 2.1.6+ requires them, so either an up-to-date FO4 or an exe-downgraded FO4 should work.
If you never updated to NG, there will be errors from UFO4P patches.
☢ Asset Permissions ☢
If any authors of mods linked on this page would like to merge any of my fixes or UFO4P/CFM patches into their mod they have my full approval.
This includes any plugin with the prefix WW-Fix- or WW-Fixes- or other assets such as scripts built upon UFO4P/CFM.
☢ Other Info ☢
All my plugins follow this naming scheme:
WW-Fix-*: These patches fix bugs or errors in mods, such as broken references.
WW-Fixes-*: These patches preserve changes from DLC/CC/UFO4P/CFM.
WW-*-*: These patches resolve conflicts between two or more mods. When one conflicts with WW-Fixes-*, fixes are preserved and added as a master.
"Well, there you have it! Two out of two Protectrons agree: if you're looking for a powerful adhesive at an affordable cost, look no further than WonderGlue! It works wonders!"