Wicked Deathclaws - Nuka World Update. New Gatorclaws and more.
Requirements
DLC requirements
DLC name
Nuka World
Permissions and credits
Author's instructions
Respect Original Author's Permissions. All of my assets are free to use. Feel free to modify anything except the Gatorclaw Crocs and the Two Face mutant meshes. Everything else is either home brewed or from mods with open permissions. The Radyceps Assets are all homemade and free to use. The other extra horn meshes are also free to use.
File credits
CREDITS- This list will grow as more is released. If you don't see your name here but think you should, let me know.
m150 - scripts,
pointythundra654 - many textures, all BCR textures
freakness96 - many textures, all CCSA textures
LeafTongue - textures (WB, some CCSA and BCR edits and many new glow maps), mesh edits, fixes, patches, compilation, integration and implementation. Report issues to me, as they are likely my fault.
Overtaker99 - Deathclaw glow effect meshes from Glowing Deathclaws assets fixed my emmitance problems.
Vallesi - kind enough to let me use assets from 'FO4 High Explosive Radroach' (the Two Faced Deathclaw Mutant mesh is sick af).
Hopper31 - allowed the adaptation and modification of his Gatorclaws Revamped assets.
Thirdstorm - for UNPCs C & M, no assets used but much of my knowledge about OMODS and forced inventory comes from studying and reverse engineering his work.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.4
New - Gatorclaws! Many new variants. New variable meshes for both species. Quantum variants for both species. Quantum Chameleons and Nukaceps.
Fixes - Mesh fixes. Dismemberment fixes (no more floating head parts). Many other miscellaneous fixes. Many useless records deleted. OMODs cleaned up a bit. Material swap bug has been squashed. Mythic Deathclaw fix should work now.
Version 0.3
New content- Deathclaw Mutants. New Chameleon and Glowing Chameleon variants. More horn variation for all new variants.
Fixes- Mythic Deathclaw fixed. Color Emittance fixed. Radyceps skins redone, more variation of Parasitized Deathclaws with smaller file size. Typo fixes. Useless overrides removed. Bad fixes reverted. Chameleon glow maps toned down.
Changes- Glowing Vulcan renamed to Fiery Deathclaw. Added colors to Radyceps death poofs. Renamed the file and ESL flagged it.
Version 0.2
Update. ESP Replacer. Stopped Runt from doing Grab attacks. Also removed unused masters, now only requires FO4.ESM
~Wicked Deathclaws~
This mod adds about thirty new Deathclaw variants, including a new Glowing Chameleon with many color variations.
Also adds a bunch of Gatorclaw Variants.
I ran out of name ideas so feel free to recommend some new names in the comments.
Among the new variants, a parasitic fungus has taken root. Radyceps, a mutant evolution of cordyceps that feeds on irradiated creatures. This idea was inspired by the irradiated mushrooms of Chernobyl that feed on the radiation.
The Taxidermy in the images is not yet finished. The Wasteland Workshop Update will include Tames and Taxidermy content for Gators and Deathclaws.
I may include some animal armors if I have time. Future standalone releases may require a shared resources file to mitigate redundancy as more standalone creature expansions will be using many of the same assets.
Wicked Deathclaws will not be included in the Wicked Beasts mod due to its size. Wicked Gatorclaws has been merged with this. Tames and taxidermy expansions will be implemented when the mod is completed.
Hopper31 and Callie The Crocodile mesh is an excellent addition. Please endorse the original Gatorclaws Revamped
Vallesi The Mutant Two Faced Deathclaws are adapted from High Explosive Radroach, an insane mod. Highly recommended.
Overtaker99 The GlowAO emmitance fix came from Glowing Deathclaws. I have no clue why his work and mine didn't, but they do.
freakness96 Many textures are sourced from Colorful Creatures, the inspiration for the Wicked Beasts mod. It all started as an upscaled standalone release for his mod then grew out of control.
pointythundra654 Most of the textures sourced for this expansion come from Beasts of the Commonwealth Retextured. It is one of the most extensive and creative retextures I have encountered.
m150 The death explosion script was borrowed from M's Abominations, one of my favorite creature mods.
Thirdstorm UNPCs C & M is a major inspiration and crucial reference mod. Many workarounds and solutions came from studying this mod. No assets were sourced, but the knowledge I gained from it was essential.
leaftongue All the horns, mohawks, extra eyes, radyceps assets and the esp I built myself. Feel free to use my assets and my edits to open permission assets. Just notify me and credit me if you do.
~CONTENTS~
~WickedDeathclaws~
Official Release. Still needs some work. The Gatorclaws need new names. Some high tier variants are brutal, as they should be.
~WickedDeathclawsStandalone~ DEPRICATED This file contains a boatload of new Deathclaws. The main project is taking months so I thought I'd share a bit of it.
PLANS
Toxic variants need poison damage instead of simply being infected.
Atomic variants need atomic stomp and roar attacks. Improve upon the Atomic death explosion.
Make Parasitized Chameleons and make new color shifting Radyceps variant that has camouflage effects.
Give Parasitized variants new attacks. Improve the Radyceps death explosion.
Possibly nerf some of the new Deathclaws.
Possibly separate a very distinct texture and make a new variant from it.