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Piyasontiger

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piyasontiger

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About this mod

Almost every area of the Commonwealth is now occupied by creatures from the original Fallout 4 game. They are in a good mood and will not harm the player unless the player attacks them first.

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"Update at 11:52 on 4/7/2024
  • Added "Unnatural Occupation Plugin.esp" to the Download section
For players who want nonstop fighting, this plugin will make only newly spawned or respawned NPCs hostile towards players if the plugin is enabled after installing the main mod(this is depend on your game settings about respawn time). If you want NPCs to attack everyone from the start after you leave Vault 111, follow these steps:

  • Install "Unnatural Occupation Plugin.esp".
  • Enable "Natural Occupation.esm" and Enable "Unnatural Occupation Plugin.esp" in your load order.
  • Start New Game.
  • Prepare to die or use cheats to survive."

"Update to 0.4 at 12:21 AM on 4/7/2024 - Added Hubologists Faction and Remove all mistake minutemen with all power armor type aslo remove all Cal from flag to reduce loading time and maximize randomness"

"Update to 0.3 at 1:28 PM on 1/7/2024 - Added Diamond City Security and Children of Atom(Far harbor) Faction"

"Update to 0.2 at 11:42 PM on 28/6/2024 - Added AtomCat Faction to the MOD. It provides an alternative way to achieve my planned level list. Since it doesn't allow me to add random human faces, I just used presets instead."

So now the total number of NPC races (with humans counted by faction) is 116, as they have more variants for each one.


And this is the list of all humans in mod now (I plan to add more factions in the future)


And these are all the creatures on the list.





This mod adds 2,093 hand-placed spawn points to the Commonwealth (No script use)

to randomly spawn NPCs from almost all races, with around 100-300 variants.

This includes everything from the original game and its DLC.

As the player travels around the Commonwealth,
they will likely never encounter the same NPC in the same place twice.

The NPCs spawned by this mod will remain neutral unless the player harms them or someone from their faction.

Many of them can be allies or friends of the player, helping them along the way if they are nearby.

When they spawn, they will not stay in one place; they are wanderers just like the player.

I have also edited some game settings to prevent them from falling from the sky and dying (no more than 10 spawn points).
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