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MrManlyMan

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mrmanlyman

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About this mod

Misc patches for "Clean and flat settlements"

Requirements
Permissions and credits
----PRP Patch----
moved to: MMM's Misc PRP patches


----Abernathy Test----

Bit of a heavy alpha test, let me know any and all problems.
Testing Various fixes/changes for the latest Clean and Flat version. This version stops NPC's from falling through the ground(very cheap fix, not very professional , but it works), and also deletes a chunk of leftover objects, wires, crates, plants hidden way underground etc. 

Also brings the workshop to the surface.(may not work if you've already unlocked the workshop) [Use Place Everywhere to move the workshop btw]

When loading, a chunk of NPC's stuck in falling limbo come back to the settlement. This caused an obvious mild lag, but only lasts a second while everyone comes to terms with the ground not being buggy.


----Flat Floor Fixes----

Cheap and quick fixes for the Npc's falling though the floors.

Requires: Technically no requirements, but is made for Clean and Flat (any version)
Made with the latest CK, so maybe not compatible with non-next gen versions

Currently done:
Abernathy farm
Boston airport
Bunker hill
Coastal Cottage
County Crossing
Covenant
Croup Manor
Egret Tours
Finch Farm
Gray Garden
Sanctuary
Tenpines Bluff



----Floor Snapping----

Adds snap points to some of the vanilla building pieces. Just as mesh replacer, should have no conflicts ever unless someone else has edited this exact mesh.
Technically made for easier SS2 plot aligning, but has no requirements.

Edits:
Meshes\Architecture\Buildings\DecoKit\DecoMainA1x1Wall01Full01.nif
Meshes\Architecture\Buildings\DecoKit\DecoMainA1x1WinC01Full01.nif
Meshes\Landscape\RetainingWall\Residential\RWPieceSWaStr01.nif
Meshes\Landscape\RetainingWall\Residential\RWPieceSWaStr03.nif
Meshes\Architecture\Buildings\DecoKit\DecoLobbyAFloor1x1Str01Full.nif
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