File information
Created by
Alexerator with edits by heavenbotUploaded by
HeavenBotVirus scan
About this mod
Adds Munitions rechambers and Nuka World AK stocks to Alexerator's 10mm Rifle, and gives better control of leveled list integration through optional injection.
- Requirements
- Permissions and credits
- Changelogs
NEW IN VERSION 1.2: Expanded stock selection and distributed rechambers!
Adds a new attachment point to Alexerator's 10mm Rifle Redux, allowing for the rechambering into any of the following:
10mm (default, Vanilla)
.38 (Vanilla)
.45 (Vanilla)
.32 (Munitions)
9mm (Munitions)
.40 (Munitions)
With the first rank of Gun Nut, you unlock rimmed rechambers:
.357 Magnum (Munitions)
.44-40 (Munitions)
.44 Magnum (Vanilla)
.455 (Munitions)
With the second rank of Gun Nut, you unlock bottlenecked rechambers, which have an armor piercing effect:
5.7mm (Munitions)
7.62mm Tokarev (Munitions)
Each ammo type slightly changes the damage and AP cost, but this brick is going to handle the same no matter what fires out of it.
Damage patterns loosely based on FMJ energy data from Wikipedia, but I mostly winged it, feedback appreciated!
The stock selection has been expanded to include HMAR stocks, with edited meshes to line up better with the receiver. To my joy, the trunnion piece didn't even cover up the squee! They related stats have NOT been tested, but that's next up for version 1.3, so keep an eye open for updates!
All changes available as either a plugin replacer, or ESP-flagged-ESL patch. I recommend the replacer, as it prevents the level list tomfoolery that haunted the original, and plays much nicer for users who make bashed patches.
In addition, the rifle has been removed from the pipe gun leveled list. There are 2 included leveled list injector options included in the FOMOD, one with Super Mutants for those using Super Mutant Equality and one without Super Mutant injection. I tried to be sparing with the inclusion, as of now only including it on Raiders and Minutemen.
Spawns start at level 5.
Enemies spawning with the weapon have a chance to have any of the basic chambers (.38, .45, .32, 9mm, 10mm, .40) and sometimes will have a simple stock attached. The related ammo types are properly injected using munitions, regardless of the injection plugin you choose.
I know most everyone using munitions already has 9mm weapons, but if you find yourself looking for something for the other 2 types, I suggest DegenerateDak's makeshift .32 SMG and Alexerator's Glock in .40. Also, Alex's Chinese Assault Rifle uses all 3!
All credit goes to Alexerator for this beauty, and of course it requires his original mod.
Munitions made by Crash and many others, who made my life extremely easy with their included INNR injection.
Injector script made by a_blind_man and Dank_Rafft, also making life easy for me.
DegenerateDak gets credit for da squee, i guess