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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
The permissions for the mod Custom Crosshair also apply to my mod as this is based on that.
File credits
bolbman - Custom Crosshair source code and guidance
Donation Points system
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Changelogs
Version v2.6.0.3
Updated HUDMenu.swf for 4/12 update.
Added FanfareFree support.
Version v2.6.0.2
Broken update.
Version v2.6.0.1
Broken update.
Version v2.6
Added option to show health percent near enemyhealthbar
Added option to restore the FlashLight icon
Removed TC2 BA2s as Text Chat now supports HUDEditor natively
Version v2.5.2.1
Updated HUDMenu.swf for latest update.
Added BA2s without CustomCrosshair included for those who want it.
Fixed HP/AP text not changing.
Version v2.5.2
Fixed the XML not including some of the settings.
No further changes.
Version v2.5.1.1
Small patch for the update on 12/8/21 to ensure this keeps working. Nothing new in HUDEditor itself. No XML update required.
Version v2.5.1
With permission from bolbman, Custom Crosshair is now maintained by me and is included in HUDEditor natively.
Version v2.5
Added hitmarker scale and positioning (thanks to CansecoDev on GitHub)
Version v2.4.1
Fixed positioning for levelupanimation and xpmeter
Version v2.4
Added PA-specific X/Y and scaling for rightmeters stuff (thirst, hunger, explosives) and team panel
Added X/Y and scaling for crit meter, XP meter, currency update element, level up animation, reputation update
Optimized the code a bit
Version v2.3
Fixed coloring of enemy markers on compass
Version v2.2
Added the ability to hide AP/HP text and bar background.
Added the ability to change which side the AP/HP text appears on (conflicts with ImprovedHealthBar if HP text is moved to the right; not a bug).
Added contrast/brightness/saturation controls for the radbars.
XML Update is mandatory for this version.
Version v2.1.2
Finally fixes an annoyingly pervasive bug (internal backend stuff)
Added stuff for the future.
Cleaned up some obsolete stuff.
Version v2.1
Added individual element movement for RightMeters (hunger, thirst, AP, etc)
Added the ability to keep hunger/thirst visible on the HUD
Version v2.0
Added the ability to move parts of the HUD!
Added an option to disable coloring of compass markers in case you have TZMapMarkers (or similar mod) installed.
Added an option to completely disable coloring the HUD. Useful if you just want to be able to move and scale elements.
Added comments in the XML to (hopefully) make configuring easier.
As usual, fixed bugs and improved backend speed.
Version v1.6.1
Fixed the coloring of the player icon in the team panel.
Version v1.6
New (optional) feature: Edit Mode. Allows the user to reload the connfiguration while they're editing it
New (optional) feature: Compass coloring independent of the subtitles
Fixed: TopCenter saturations of 75 or higher making enemy healthbar and Caution/Danger sneak meter lose coloring
XML update is NOT REQUIRED unless you want to use the new features
Version v1.5.1.1
Updated to fully work with the 5/25 update.
Version v1.5.1
Simplified the XML a bit (requires new XML included)
Fixed the HUD not being in correct positions when in power armor and on different screen resolutions
Fixed coloring of team panel
Lots of internal optimizations and cleanup
Version v1.5
Added element scale customization
Added parameter to config to specify whether or not CustomCrosshair is installed
Improved colorization of some elements
Fixed the coloring of the sneak meter when in caution or danger
Fixed the coloring of the enemy health bar
Improved rads bar coloring
Lots of internal optimizations and cleanup
Version ZOLD v1.publicbeta2
Rads bar tinting option (team panel rads and normal rads)
Fixed the tinting of certain UI elements (notably LeftMeters, RightMeters and BottomCenter)
Added contrast and brightness options to all parts
Version ZOLD v1.publicbeta
Initial release
Version ZOLDv1.pbfix1
Fixed (possibly?) the colourisation parameters being strange
Added Saturation parameter to each part in the config
Version OLD v1.publicbeta2.1
Enhanced the accuracy of the rads bars colours
Fixed the floating marker XML settings not being used (oops)
As this mod gets more and more broken, I'm considering just getting rid of it. I'm never going to touch the game again, nobody has contributed to it, every fucking update Bethesda manages to break shit; it's just not worth it anymore.
Finally, a customizable HUD for Fallout 76! Based on the source code for CustomCrosshair by Bolbman. HUDEditor is open-source under the GNU GPL. Source code can be found here. If you know AS3, I highly encourage you to contribute if you can! This is quite a large undertaking for just me.
Thank you all for 1000150020002500300040005000600070008000+ downloads! I appreciate the support a lot!
IF YOU INSTALLED HUDEditor WITH A MOD MANAGER, DO NOT REPORT BUGS WITH THIS MOD IF YOU USE A MOD MANAGER!
MOD MANAGERS BREAK HUDEditor! MOD MANAGERS BREAK HUDEditor!
I'm not sure how much more clear I can be about this...
Joining my mod Discord is the fastest way to get in contact with me. You can join here. New HUDEditor logo made by a generous user on my Discord. Thanks a lot!
If you are a HUD mod developer, please feel free to use my patched HUDMenu.swf in your mod for HUDEditor support.
HUDEditor allows you to make the HUD look the way you want it to!
Features:
Ability to move and scale parts of the HUD
Independently recolor parts of the HUD
Show a percentage value above the hunger/thirst meters on the HUD
Always show thirst/hunger meters
Ability to customize the crosshair thanks to the built-in version of Custom Crosshair
HUDEditor comes with built-in support for Improved Health Bar, Perk Loadout Manager (HUD version), and Event Notifications!
An up-to-date version of Custom Crosshair is built-in as of v2.5.1 so the old standalone version is not supported.
Mods with HUDEditor support built-in (please use either of the Standalone BA2s with these mods):
FanfareFree - hide the quest/event rewards stuff etc
Text Chat - Does what it says on the tin - adds text chat to the game
Dot Crosshair 76 - If you just want a dot crosshair and don't want to go thru configuring CustomCrosshair
Installation: Like any other mod. Put BA2 and XML in your Fallout76\Data folder and add the BA2 to your load order after the mods listed above (if you use them). XML is pretty well commented so you shouldn't have many issues figuring out what things do.
Resizable/movable elements:
HP meter
Right meters (AP meter, active effects, hunger/thirst)
QuickLoot menu
Interact prompts
Compass
Quest tracker
Notifications
Stealth meter
Team panel
Fusion core meter
Quest/Event complete popups
Crit meter
XP meter
Currency update element
Level up animation
Reputation updates
Power Armor specific settings for hunger/thirst, explosive count, and team panel
Recolorable elements:
HP meter
Right meters (AP meter, active effects, hunger/thirst)
QuickLoot menu
Interact prompts
Compass
Quest tracker
Notifications
Stealth meter
Team panel
Fusion core meter
Quest/Event complete popups
Floating quest/player markers
Friendly health meter (shows at the top middle of the screen when looking at a friendly NPC/creature)
Subtitles/speaker name
Known Issues:
Thirst/hunger and active effects widgets not placed properly with Power Armor gauges UI enabled.Fixed!
Moving/scaling active effects widget causes it to not update properly. Still happens (rarely) and I don't know the cause really.
My first time ever working with ActionScript and my first ever mod. Please don't judge me too harshly if I get some things wrong!