About this mod
This Mod expands the gameplay giving a challenging experience and HD textures (DX9) only
- Permissions and credits
Re-Built from scratch, adding new features, textures, and fixing bugs.
Composition:
No Intro:
You will start in Amanaki Village talking to Dennis.
In this Mod, Denis will give you $ 3000 of money to start instead of $ 60,
this to give the opportunity to start with a custom primary weapon and vest.
No Blur Distance:
Removes that annoying blur effect leaving a more realistic visual experience.
Imput Actions:
Change the way you interact with objects, go from holding to just press
(this change is systematic, the legend will continue to say hold).
To avoid a bug, the action of getting out of a vehicle is still hold.
Fast Healing:
The syringe healing animations are shorter, this due to the fact that there
are a greater number of enemies, if you do not have a syringe the animation
will be the standard one and it will take more time.
Fast Loot Animation:
The loot animation is replaced with pick up a feather, making it shorter.
Gygaisland:
Increases the enemy encounters in the whole island and the reinforcement waves in the outposts.
Enemies patrol persist after taking the outpost.
4Ace's Textures:
A great pack of textures that enhance the visual experience and performance
of the game.
Mud's Textures:
2020 Like graphics, Ultra HD texture pack.
New Tag Colors and Moon:
The colors of the enemy and animal tags have been changed to give
a distinction when they are crowded. Also added a bigger and yellow moon.
Player Speed and Stats:
Walking, running and swimming speeds have been increased, this was for
personal taste.
Minimap Hud:
Because the towers do not give you free weapons, the minimap brings a function where
if a tower has not been unlocked it, will show the compass (the plants and loot boxes will not be shown in this mode)
If a tower has already been unlocked, the map, plants and loot boxes will be shown,
in this way unlocking a tower still brings benefits apart from experience points.
Crafting:
Crafting equipment and syringes is a balanced task.
Pickup Guns:
When lifting an enemy weapon, it will not be unlocked from the store, but in the case of secondary missions,
when the mission provides a weapon and it has not been purchased from the store, upon completing the mission
the weapon will be unlocked. (If at the start of the secondary mission, you raise the weapon and drop it without
finishing the mission, even if you raise it again, the mission will be failed).
Imersive sounds:
Menu/Map humming FX and intrusive sound FX removed for added immersion and realism.
Other changes:
Wingsuit and syringe recipes unlocked from the start.
Jason camo clothes.
Interface annoyances removed.
Enemies and allies with distinctive camouflages.
Non-blinking loot boxes and plants.
Clear inventory wheel.
Increased enemy loot radius.
Ziggys map and weapon icon's.
Auto reload off.
New trival stealth indicator.
Balanced weapons prices.
Some other changes, they are hard to name all...
All Credit go to the creator of the files and the mod's in Nexus Web:
WhyteShark - goldendrake - n1x4 - Dziggy - T0MS0L0 - mud87 - r6angel - stillmatic07 - ArdiPINK - legnaluar
and his collaborators.
A huge thank you to ArdiPINK and verdugo7 for all your help and the files provided.
If you find any bugs or have any ideas on how to improve, please let me know.