0 of 0

File information

Last updated

Original upload

Created by

55tumbl

Uploaded by

55tumbl

Virus scan

Some manually verified files

About this mod

Marks unscanned Keepers on the Citadel maps. Plus a new secret assignment on the Citadel.

Requirements
Permissions and credits
Changelogs
Donations

FEATURES
    

  • Keepers will appear on the map and radar while the quest is active, until they are scanned.
  • This mod also allows to scan all 21 Keepers (even though the quest is completed after scanning 20).

SECRET ASSIGNMENT
    

  • It can only be started after scanning all 21 Keepers.
  • It requires to decode a message from the Keeper scans (which are all recorded in a database in the Codex - to unlock the new codex entries, the mod must be installed while scanning)
  • There is a walkthrough on how to activate the assignment under the Forum tab here (heavy spoilers obviously... you should not need this in principle, but if you do, it's there).
  • It is fully optional and will not even appear in the journal unless you choose to pursue it.
  • It is rather on the light & humoristic side of things.

The mod is in English but translations to French, Spanish, German, Polish, Russian and Italian are included.
In any other language, the mod will work perfectly fine but all the text related to the secret assignment will be in English.





If you are feeling supportive, you can buy me a new scanner



INSTALLATION

Install as a DLC mod with ME3Tweaks Mod Manager (must be version 7.0.3 at least: older versions do not support DLC mods for LE1)

  • Drag and drop the compressed (.7z) mod file for Keepers Finders into the Mod manager window, and import it.
  • Select the mod in the Mod Manager library list (for LE1) and click "Apply Mod".

Uninstall with ME3Tweaks Mod Manager.

  • Go in Manage Target (for LE1).
  • Find Keepers Finders in the list of installed DLC mods, and disable or delete.

COMPATIBILITY


Conflicts:

Keepers Finders overrides a few files from the following mods. I believe Keepers Finders will only disable the effects of those mods in a few areas. But tbh it is untested.




SPECIAL THANKS

To Mgamerz, SirCxyrtyx, d00t, HenBagle, Kinkojiro, and anyone who contributed to ME3Tweaks Mod Manager and ME3/LegendaryExplorer.

To Rondeeno and Mistyvail for compatibility patch permissions.

To Danielle Bolick for the French translation.
To KrrKs for the German translation
To Krozt for the Italian translation.
To elizabethnessie for the Russian translation.
To Navish for the Spanish translation.
To Gatzek for the Polish translation.
  翻译: