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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 1.27
Removed Chatika Vas Paus due to it not working as intended.
Version 1.26
Added: Neural Shock
Added: Deadeye
Added: Shredder Ammo
Now uses a Merge Mod to make combos colored and not affect vanilla powers.
Version 1.25
Hopefully fixed some references
Removed Prothean Flare (might bring it back one day)
Removed the distorted audio effect when using Invisibility.
Version 1.24
Fixed Biotic Shield not using the right FX when detonating
You can find more of my mods & contact info @ my Carrd
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READ THE PAGE THOROUGHLY (AS MANY TIMES AS NEEDED) BEFORE REPORTING ANYTHING.
DON'T LIKE IT? DON'T USE IT! AND MOVE ON...
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Personal edits of vanilla powers but as standalone powers.
Please feel free to make videos of the powers in action. I will link them here.
You can find these powers at the Med Bay.
Check the Articles section for how to add these powers via save editor if you wish to do so.
Biotic
Blast: A modified version of Nova that doesn't use up your barrier.
Biotic Shield: A modified version of Barrier that uses the Defense Matrix VFX instead of the regular Barrier VFX.
Prothean Shield: Same as Biotic Shield except with Green VFX.
Prothean Blast: Same as Blast but with Green VFX
Prothean Singularity: Singularity with Green VFX and Warp projectile.
Prothean Warp: Green version of Warp.
Combat
Deadeye: Copy of Marksman. No screen effects. Lasts 10 seconds. Allows the use of powers while active.
Tech
Invisibility: A modified version of Tactical Cloak that doesn't stop shield regen while the cloak is active. Audio is no longer distorted while the power is active.
Cold Flame: Blue version of Incinerate. Blue Omni-Tool when casting.
Omni Armor: Blue version of the Tech Armor. 45% initial damage reduction, no weight penalty, no camera shake, no motion blur.
Neural Shock: Orange version of Overload.
Ammo
Prothean Ammo: A copy of Warp Ammo but in green. Custom holo icon included (does not change the icon in the Squad Menu). Green omnitool when casting.
Shredder Ammo: Copy of Armor Piercing Ammo. No armor damage as to try and mimic the LE2 power.
Warning: This mod contains a Merge Mod. If you want to uninstall it, you will have to also restore SFXGame. Should you have texture mods installed, you will have no choice but to restore your game and re-apply your mods if you decide to uninstall Custom Powers.
Mount Number: 4906 Power IDs: 81-98 TLK Range: 104500 - 104521 Merge Mod: SFXPowerCustomAction.CheckForPowerCombo in SFXGame
The ammo power icon in the squad menu for Prothean Ammo does not match the hologram. I have NO KNOWLEDGE WHATSOEVER in editing swfs so it's staying as it is for a while. SWF is a monster in of itself for me and I don't plan on losing what little sanity I have to learn how to mod it.
These are personal edits and may be overpowered for some people. This will not change. You have been warned. Don't like it? Don't use it.
I will not take requests for new powers. I'll add more if I want to.
Localized in English only. Feel free to make translation patches but please link back here.
DropTheSquid for helping me make these powers and for permission to make a patch for Bonus Bonus Powers.
Tajfun403 for helping me figure out how to make the combos not affect vanilla powers.
Padme4000 & Aleirdra for testing and feedback.
Donations are not required but are welcome. You can donate via the following: [ Patreon | Ko-Fi | By Me A Coffee ]