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Aphar

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Aphar

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About this mod

Removes HUD elements that reveal enemies' locations.

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Restores excitement, unpredictability, and immersion to the game's combat with a few HUD edits.

Three checkboxes will greet you on install:
1. Enemies will no longer be outlined by a selection box. (NPCs and interactable objects retain the circular interaction indicator.)
2. Enemies will not have their health bars or name displayed at the top of the screen. This unfortunately also means NPCs and interactables will not have their names or interactions displayed there either.
3. The radar in the lower right is removed entirely.

Improvements in 1.0.4 courtesy of Deep King. See his Smoother GUI (LE1) for compatibility with Myriad Pro Begone and Remove Hitmarkers.

LE2 version available, LE3 planned.

Changes made (for modders):
(Requires FFDec.)
For selection box: Remove "Startup_INT.pcc > GUI_SF_HUD > Reticule > sprites > DefineSprite (36)".
For enemy info: Remove "Startup_INT.pcc > GUI_SF_HUD > PC_ME_HUD > sprites > DefineSprite (845)".
For radar: Remove "Startup_INT.pcc > GUI_SF_HUD > PC_ME_HUD > sprites > DefineSprite (904)". The mod was created with this method, but a possibly better solution for radar is Default__SFXGameModeDefault.bShowRadar = FALSE.
(If a separate HUD element breaks as a result of your changes, delete the folder created (in AppData\Local\Temp) and try again using a fresh Startup_INT.pcc. JPEXS is buggy but will work eventually.)
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