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What is this? A reimagination of Tali (and, in turn, the Quarians) facial appearances. There’s a ton of fun and interesting interpretations out there and I wanted to give it a shot as well. While mostly inspired by Matt Rhodes original ME1 concept art, this aimed to be a mix of a lot of different fan creations, and some of my own ideas as well. This only changes the appearances for quarians Shepard directly interacts with.
The faces were sculpted in zBrush, re-topod in Maya, and textured in Substance Painter. Cabin photo render was made with Arnold.
Pick LE3 and select Texture Modding → Install texture mods
Press “add to the list”
Install selected mods or install all mods
Backup your game before installing any mods! And make sure you have all your DLC/content mods installed before installing any textures!
Uninstall Go to Manage target → LE3 → Delete/disable “Tali’s (and Quarians) Visible Face (LE3)” Compatibility Patched: Character Consistency Project by Tydeous
Somewhat compatible with: Expanded Galaxy Mod - Only if you pick Tali’s default outfit/armor
All other non quarian mods should be compatible thanks to the framework. Texture mods changing and updating quarian armors/outfits should work as well.
Mod info
Spoiler:
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TLK: 2437699 Mount: 24376
Issues None of the Quarian’s mouths fully moves when they speak in this mod. It makes some camera angles look a bit awkward, but it’s better than the alternative. When trying to give their mouth movement akin to what default humans and asari have, it looks something like this:
Spoiler:
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In technical terms, the jawbone is whack. The visor flipping out however was uh… my fault.
Credit and thanks
To ME3Tweaks for developing and maintaing the tools, making modding easier for both modders and users!