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Daxvapik

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Daxvapik

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About this mod

Recruit Decius Tarkus and Phantom Company, enhancing your Normandy crew. Customize and deploy this elite Turian Fireteam alongside your chosen squadmates in various missions. Face off against increased enemy forces, making missions more dynamic. Dive into the heart of battle with your new Fireteam ready for action.

Requirements
Permissions and credits
Translations
  • Russian
  • French
Changelogs
Donations


Enhance your Mass Effect 3 campaign with the Turian Fireteam mod, introducing a new dimension of gameplay and squad dynamics. This mod adds Decius Tarkus and his elite unit, Phantom Company, to your team, allowing for deeper customization and a richer combat experience.

With Phantom Company on board, you can tailor their equipment and abilities to suit your tactical preferences. They join you on missions automatically in addition to your regular squadmates, increasing your team's size and combat capabilities. The mod also ups the ante by boosting the number of enemies, making each encounter more challenging and engaging.

Beyond combat, the mod integrates the Turian squad into the game world, offering new interactions and dialogue that contribute to the story's depth. As the mod evolves, expect to see Phantom Company in more locations, ready for conversation and more.



It is recommended to apply the mod before you start a new playthrough, but you can install it anytime.
Playing on higher difficulty is recommended for maximum enjoyment!

Currently supported missions


N7: Cerberus Labs
N7: Cerberus Attack
N7: Cerberus Abductions
N7: Cerberus Fighter Base
N7: Fuel Reactors
N7: Communication Hub
Priority: Earth (Very last wave-based combat section, before beam run)



F.A.Q
Where can i found my fireteam ?
Phantom Company can be found in the CIC area in the Normandy.

How to customize my fireteam ?
Talk with Deceius first, then you will be able to interact with the terminal on the wall next to them.

Do i need to select the fireteam as a squadmate before missions ?
No. They will automatically come and spawn when one of the supported mission begins. No need to select them anywhere.

In what way the missions are affected ?
Mostly, to account for your increased squad's size, more enemies will spawn and more enemies will be alive at once. This is important to make the encounters more exciting and chaotic which plays well with the goals of this mod.

Can i control the fireteam as i do my squadmates ? Like activate their abilites manually and order them to hold a certain point ?
Not like that. The game is designed for maximum of 2 squadmates. There's just no place for them in the UI along other gameplay aspects.
However, they will automatically use their abilites and follow you during combat and in general so they got you covered.



More mission will be added later by updates and feedback.





Make sure to install any of the mods below FIRST if you planning to use them, then apply Turian Fireteam LE3 to ensure compatibility.


LE3 Diversification Project is compatible and recommended for use.
Cerberus Retrofits is compatible.
Reaper Retrofits is compatible.
Take Earth Back
is compatible and recommended for use.

Any unmentioned mod should work without a patch and any issue. There could be rare exceptions.


Installation:


Download with Mod Manager: Simply download and apply the mod using the ME3Tweaks Mod Manager.


Manual Download: Download the zip file and drag it into the ME3Tweaks Mod Manager to install.



Uninstallation:

To uninstall the mod, open the ME3Tweaks Mod Manager and click "Manage Targets" while LE3 is selected.
From there, simply disable or delete the mod.




Mod made by Daxvapik

Thanks to the ME3Tweaks team for providing the toolset necessary to create Turian Fireteam LE3.

Thanks to WatchMyself for creating the index pictures for the mod.

Thanks to Sil for the compatibility and his amazing mods.
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