Recruit Decius Tarkus and Phantom Company, enhancing your Normandy crew. Customize and deploy this elite Turian Fireteam alongside your chosen squadmates in various missions. Face off against increased enemy forces, making missions more dynamic. Dive into the heart of battle with your new Fireteam ready for action.
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-Fixed an issue which caused an error during texture installation
-Fixed an issue where if you tried to speak with Tarkus before Palaven the camera would be in an incorrect position
-Fixed an issue which caused the Palaven Command email to be sent early
-Fixed an issue which caused one of the camera in the Normandy to face other directions during conversations with other squadmates
-Fixed an issue which caused Tarkus voicelines to not play when playing female shepard
-Fixed an issue which caused the fireteam to disappear from the CIC after opening and closing the galaxymap
-You can now equip weapon mods for the fireteam members correctly
-N7 Cerberus Lab: Phantom Company will now come with Shepard instead of left behind when extracting
-Added 2 new emails (From Admiral Hackett and Palaven Command) regarding Phantom Company
-Added a new subcategory for the war assets called "Phantom Company"
-Added 4 new war assets (Centurion Decius Tarkus, Operative Calixus Gellix, Tactical Officer Sirun Vortane, Sniper Jorix Baratus). They're worth 105 war asset all in all.
-Fixed typos (Shadow Company -> Phantom Company)
-When updating from earlier versions and already started a playthrough, you will receive the war assets retroactively if spoke with Decius Tarkus
Version 1.0.1.3
-Fixed an issue which caused an error during texture installation
-Fixed an issue where if you tried to speak with Tarkus before Palaven the camera would be in an incorrect position
-Fixed an issue which caused the Palaven Command email to be sent early
-Fixed an issue which caused one of the camera in the Normandy to face other directions during conversations with other squadmates
-N7 Cerberus Lab: Phantom Company will now come with Shepard instead of left behind when extracting
-Added 2 new emails (From Admiral Hackett and Palaven Command) regarding Phantom Company
-Added a new subcategory for the war assets called "Phantom Company"
-Added 4 new war assets (Centurion Decius Tarkus, Operative Calixus Gellix, Tactical Officer Sirun Vortane, Sniper Jorix Baratus). They're worth 105 war asset all in all.
-Fixed typos (Shadow Company -> Phantom Company)
-When updating from earlier versions and already started a playthrough, you will receive the war assets retroactively if spoke with Decius Tarkus
Version 1.0.1.2
-Fixed an issue which caused an error during texture installation
-Fixed an issue where if you tried to speak with Tarkus before Palaven the camera would be in an incorrect position
-Fixed an issue which caused the Palaven Command email to be sent early.
-Added 2 new emails (From Admiral Hackett and Palaven Command) regarding Phantom Company
-Added a new subcategory for the war assets called "Phantom Company"
-Added 4 new war assets (Centurion Decius Tarkus, Operative Calixus Gellix, Tactical Officer Sirun Vortane, Sniper Jorix Baratus). They're worth 105 war asset all in all.
-Fixed typos (Shadow Company -> Phantom Company)
-When updating from earlier versions and already started a playthrough, you will receive the war assets retroactively if spoke with Decius Tarkus
Version 1.0.1.1
-Fixed an issue which caused an error during texture installation
-Added 2 new emails (From Admiral Hackett and Palaven Command) regarding Phantom Company
-Added a new subcategory for the war assets called "Phantom Company"
-Added 4 new war assets (Centurion Decius Tarkus, Operative Calixus Gellix, Tactical Officer Sirun Vortane, Sniper Jorix Baratus). They're worth 105 war asset all in all.
-Fixed typos (Shadow Company -> Phantom Company)
-When updating from earlier versions and already started a playthrough, you will receive the war assets retroactively if spoke with Decius Tarkus
Version 1.0.1
-Added 2 new emails (From Admiral Hackett and Palaven Command) regarding Phantom Company
-Added a new subcategory for the war assets called "Phantom Company"
-Added 4 new war assets (Centurion Decius Tarkus, Operative Calixus Gellix, Tactical Officer Sirun Vortane, Sniper Jorix Baratus). They're worth 105 war asset all in all.
-Fixed typos (Shadow Company -> Phantom Company)
-When updating from earlier versions and already started a playthrough, you will receive the war assets retroactively if spoke with Decius Tarkus
Enhance your Mass Effect 3 campaign with the Turian Fireteam mod, introducing a new dimension of gameplay and squad dynamics. This mod adds Decius Tarkus and his elite unit, Phantom Company, to your team, allowing for deeper customization and a richer combat experience.
With Phantom Company on board, you can tailor their equipment and abilities to suit your tactical preferences. They join you on missions automatically in addition to your regular squadmates, increasing your team's size and combat capabilities. The mod also ups the ante by boosting the number of enemies, making each encounter more challenging and engaging.
Beyond combat, the mod integrates the Turian squad into the game world, offering new interactions and dialogue that contribute to the story's depth. As the mod evolves, expect to see Phantom Company in more locations, ready for conversation and more.
It is recommended to apply the mod before you start a new playthrough, but you can install it anytime. Playing on higher difficulty is recommended for maximum enjoyment!
Currently supported missions
N7: Cerberus Labs N7: Cerberus Attack N7: Cerberus Abductions N7: Cerberus Fighter Base N7: Fuel Reactors N7: Communication Hub Priority: Earth (Very last wave-based combat section, before beam run)
F.A.Q Where can i found my fireteam ? Phantom Company can be found in the CIC area in the Normandy.
How to customize my fireteam ? Talk with Deceius first, then you will be able to interact with the terminal on the wall next to them.
Do i need to select the fireteam as a squadmate before missions ? No. They will automatically come and spawn when one of the supported mission begins. No need to select them anywhere.
In what way the missions are affected ? Mostly, to account for your increased squad's size, more enemies will spawn and more enemies will be alive at once. This is important to make the encounters more exciting and chaotic which plays well with the goals of this mod.
Can i control the fireteam as i do my squadmates ? Like activate their abilites manually and order them to hold a certain point ? Not like that. The game is designed for maximum of 2 squadmates. There's just no place for them in the UI along other gameplay aspects. However, they will automatically use their abilites and follow you during combat and in general so they got you covered.
More mission will be added later by updates and feedback.
Make sure to install any of the mods below FIRST if you planning to use them, then apply Turian Fireteam LE3 to ensure compatibility.