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Changelogs
Version 1.2
Implemented a better solution for the Mavigon/Klensal issue: (un)installing the mod between the two parts of this quest should no longer create a risk of softlock.
Fixed a minor compatibility issue with LE1 Diversification project (Anomaly tracker that was sometimes appearing in the Sparta system, when that system is made unavailable by LE1 Diversification Project).
Version 1.1
Moved the mod to DLC format (check the installation section if you are updating from v1.0)
This is a port of my Galaxy Map Trackers mod for the original Mass Effect game.
FEATURES
Active assignments will usually have the same name as in your journal, but not always: some assignments can have different names depending on how they are acquired, etc. I usually tried to keep it consistent, but skipped a few cases for simplicity. In principle, the names displayed on the galaxy map should be in the same language as your game.
Undiscovered assignments are tracked as "Anomaly", but not necessarily as soon as they are available. For example, several assignments can be obtained either by visiting the system where it takes place, or by hacking a console in Feros/Noveria. In such cases, they will be tracked as "Anomaly" only after completing Feros/Noveria, if you missed the console.
If an assignment is acquired, or its status updated while you are in the galaxy map (e.g. message from Hackett), the tracker will usually not appear or get updated directly. But zooming out and back in generally does the trick.
If there are multiple trackers in the same system/cluster, only one of them will show on the higher levels (cluster/galaxy) of the map.
The first part of "UNC: Hostile Takeover" takes place on two different planets (Mavignon/Klensal). If you install the mod after completing one of these planets but not the other, the galaxy map trackers will still appear on both planets because my mod has no way to know which one you completed before installing it (the vanilla game only remembers that you killed the first crime lord, but not which one). Both trackers should properly disappear after you complete the second part of the quest.
Drag and drop the compressed (.7z) mod file for Galaxy Map Trackers into the Mod manager window, and import it.
Select the mod in the Mod Manager library list (for LE1) and click "Apply Mod".
Uninstall with ME3Tweaks Mod Manager.
Go in Manage Target (for LE1).
Find Galaxy Map Trackers in the list of installed DLC mods, and disable or delete.
COMPATIBILITY
This mod is fully compatible with LE1 Community Patch (LE1CP). Galaxy Map Trackers includes by default the fixes from LE1CP in the two files that both mods modify. It only concerns the color of the helmet visors for some enemies on Mavigon and Klensal.
Afaik there should not be any compatibility issues with other mods.
SPECIAL THANKS
To Mgamerz, SirCxyrtyx, d00t, HenBagle, Kinkojiro, and anyone who contributed to ME3Tweaks Mod Manager and ME3/LegendaryExplorer.