About this mod
Adds 20 female hairstyles to Mass Effect 3 Legendary Edition.
- Requirements
- Permissions and credits
- Changelogs
As of version 1.1, DropTheSquid's BETA Appearance Modification Menu for LE3 is supported, so you can now change the hairstyles whenever you can change the rest of Femshep's appearance!
This is the LE3-version of the hairpack. If you're looking for the LE1-2 version, follow the link below (credits to Malefiquinn for the conversion!):
Even More Hairstyles (LE1 - LE2)
Overview:
This mod adds the hairstyles originally ported to Mass Effect 3 by NameIsLooney, in one single DLC package, so there won't be much conflict with other mods.
Installation Instructions:
You will need the latest version of ME3Tweaks Mod Manager, to be able to apply the mod. Just drag-and-drop the .7z-file into the Mod Library.
The hairstyles can be set using the "BETA Appearance Modification Menu"-mod, but you can also use the Trilogy Save Editor for it.
Some of these hairstyles might show some seethrough bits of Shepard's scalp, you can alter the following setting in Trilogy Save Editor to try to alleviate this issue (is automatically done when using the "Appearance Modification Menu"):
HEAD MORPH-tab -> Scalar Parameters -> HED_Scalp_Mask_OverlayKill_Scalar
Change value 0.000 to 1.000, and the seethrough bits should be gone, mostly.
Note that not all of the longer hairstyles will look good with all sets of armor/casual wear. The hair will either be clipping through, or floating above the clothing. It is a known issue with the Mass Effect Trilogy, and not something that I can do a lot about it.
Using TSE, you will need to input the following codes (between spoiler tags) into Trilogy Save Editor->Headmorphs to use the hairstyles on your Shepard (refer to the Image Section which name belongs to which style. Don't forget to save to a new save!):
Bfly62
Mesh:
BIOG_HMF_HIR_MORE.Hair_Bfly62.HMF_HIR_Bfly62_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Bfly62_Diff
Bfly68
Mesh:
BIOG_HMF_HIR_MORE.Hair_Bfly68.HMF_HIR_Bfly68_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Bfly68_Diff
Breath
Mesh:
BIOG_HMF_HIR_MORE.Hair_Breath.HMF_HIR_Breath_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Breath_Diff
Cain
Mesh:
BIOG_HMF_HIR_MORE.Hair_Cain.HMF_HIR_Cain_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Cain_Diff
Chantal
Mesh:
BIOG_HMF_HIR_MORE.Hair_Chantal.HMF_HIR_Chantal_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Chantal_Diff
Foam
Mesh:
BIOG_HMF_HIR_MORE.Hair_Foam.HMF_HIR_Foam_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Foam_Diff
Lara
Mesh:
BIOG_HMF_HIR_MORE.Hair_Lara.HMF_HIR_Lara_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Lara_Diff
Madeleine
Mesh:
BIOG_HMF_HIR_MORE.Hair_Madeleine.HMF_HIR_Madeleine_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Madeleine_Diff
NewSea2
Mesh:
BIOG_HMF_HIR_MORE.Hair_NewSea2.HMF_HIR_NewSea2_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_NewSea2_Diff
Overflow
Mesh:
BIOG_HMF_HIR_MORE.Hair_Overflow.HMF_HIR_Overflow_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Overflow_Diff
Peggy
Mesh:
BIOG_HMF_HIR_MORE.Hair_Peggy.HMF_HIR_Peggy_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Peggy_Diff
Peggy7182
Mesh:
BIOG_HMF_HIR_MORE.Hair_Peggy7182.HMF_HIR_Peggy7182_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Peggy7182_Diff
Pixie
Mesh:
BIOG_HMF_HIR_MORE.Hair_Pixie.HMF_HIR_Pixie_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Pixie_Diff
Rose
Mesh:
BIOG_HMF_HIR_MORE.Hair_Rose.HMF_HIR_Rose_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Rose_Diff
Sky148
Mesh:
BIOG_HMF_HIR_MORE.Hair_Sky148.HMF_HIR_Sky148_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Sky148_Diff
Sky218
Mesh:
BIOG_HMF_HIR_MORE.Hair_Sky218.HMF_HIR_Sky218_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Sky218_Diff
Sky245
Mesh:
BIOG_HMF_HIR_MORE.Hair_Sky245.HMF_HIR_Sky245_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Sky245_Diff
Skysim3
Mesh:
BIOG_HMF_HIR_MORE.Hair_Skysim3.HMF_HIR_Skysim3_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Skysim3_Diff
Skysim124
Mesh:
BIOG_HMF_HIR_MORE.Hair_Skysim124.HMF_HIR_Skysim124_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Skysim124_Diff
Skysim140
Mesh:
BIOG_HMF_HIR_MORE.Hair_Skysim140.HMF_HIR_Skysim140_MDL
Hair_Diff/Hair_Mask:
BIOG_HMF_HIR_MORE.Hair_Tex.HMF_HIR_Skysim140_Diff
Known issues:
• If a savegame causes LE3 to crash to desktop, check the lines you altered in the Trilogy Save Editor, there might be odd characters like question marks added, remove those and try again.
• Some of these hairstyles might show some seethrough bits of Shepard's scalp, likely because the hair mesh doesn't precisely fit (I'm not good with altering meshes (yet)).
To try to alleviate this issue, you can alter the following setting in Trilogy Save Editor:
HEAD MORPH-tab -> Scalar Parameters -> HED_Scalp_Mask_OverlayKill_Scalar
Change value 0.000 to 1.000, and the seethrough bits should be gone, mostly.
• Not all of the longer hairstyles will look good with all sets of armor/casual wear. The hair will either be clipping through, or floating above the clothing. It is a known issue with the Mass Effect Trilogy, and not something that I can do a lot about it.
Credits:
NameIsLooney for the original conversion of all these hairs to ME3.
KSHairdos for the Madeleine, Overflow, Sky148 and Sky245 hairstyles original meshes.
Newsea for the Overflow, Craig, Breath, Pixie, Foam, Chantal and Newsea2 meshes.
Skysims for the Sky148, Sky245, Sky218, Skysim124, Skysim140 and Skysim3 meshes.
"Peggy" for the Peggy and Peggy7182 meshes.
"Rosesims" for the Rose mesh.
"Butterflysims" for the Bfly62 and Bfly 68 meshes.
"X" for the Lara mesh