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Changelogs
Version 1.2
Included a couple minor fixes from the latest version of LE1 Community Patch
This is a port of my Charted Worlds mod for the original Mass Effect game.
FEATURES
Mineral deposits and other points of interest are now marked on the maps of the UNC worlds.
Warning signs indicate probable locations of Thresher Maws. (Unlike in my OT mod, this does not require buying a scanner upgrade for the Normandy, and the Warning signs will not disappear after killing the Thresher - I will probably address this in a future update, but it won't be right away).
On the planetXawin, a system already exists in vanilla to reveal the locations of mineral deposits, so I didn't make them visible by default. Same goes for survey stations on Asteroid X57.
All the legends for the added markers should be in the same language as your game.
In addition, the boundaries of the playable zone have been slightly expanded on the planet Nonuel, to prevent the incessant warnings from Joker (and possible pick-up and re-drop), while dealing with the local fauna.
Install as a DLC mod with ME3Tweaks Mod Manager (must be version 7.0.3 at least: older versions do not support DLC mods for LE1)
Drag and drop the compressed (.7z) mod file for Charted Worlds into the Mod manager window, and import it.
Select the mod in the Mod Manager library list (for LE1) and click "Apply Mod".
Uninstall with ME3Tweaks Mod Manager.
Go in Manage Target (for LE1).
Find Charted Worlds in the list of installed DLC mods, and disable or delete.
COMPATIBILITY
This mod is fully compatible with LE1 Community Patch (LE1CP). Charted Worlds includes by default the fixes from LE1CP in the files that both mods modify. It's mostly a few helmet colors and mislabeled notes and stuff like that.
Afaik there should not be any compatibility issues with other mods.
SPECIAL THANKS
To Mgamerz, SirCxyrtyx, d00t, HenBagle, Kinkojiro, and anyone who contributed to ME3Tweaks Mod Manager and ME3/LegendaryExplorer.