Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
no paywalls no porting outside mass effect games (due to bioware assets used in creation of this mod) no need to ask for permission
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version resource 1.2
ear resource should look more organic now. also added some more skin detail to me3 uncompressed normal map resource.
Version resource 1.1
added less stylized ear resource & alternative sclera
Version 1
complexion no.1 retex added
I made these textures during my playthrough.
FEATURES
1 complexion replacer (freckles, slider no. 3)
1 brow texture replacer (ArchedHighBrow)
ears retextured (supports only some hairstyles)
lashes retextured
note that complexions are somewhat different across games, but largely compatible if you wanna switch them around yourself (except eyelids between ME1/2 and ME3). This does not apply for normal maps.
I made these textures for myself, and I do not take requests, but you may use them as a resource, as long as no paywalls are involved. no need to ask for permission.
I included a few textures in an optional resource file, such as variations, masks, uncompressed copies, or textures I'm not comfortable releasing due to issues I was too lazy to fix.
*many screenshots were made during development and may look somewhat different in the release.
I made these textures with my character in mind, so not all shapes will look great, especially in ME3 with its clippy vanilla eyelids lol
LE3
due to geometry changes to the head mesh in ME3, the upper eyelids may look weird in some situations. I did what I could, save editing the mesh. I provide an alternate normal map in the resource file, to be used with a ME1/2 diffuse map, which does not have this issue. With it, eyes will be more hooded like vanilla.