Ever wish you could access the Claymore, Revenant or Widow before the mission on the Collector Ship? How about from the beginning of the game? Wished squadmates could use these weapons? This mod may be for you. Unlocks the Claymore, Revenant and Widow for Shepard and squadmates with access to these weapons' classes.
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Changelogs
Version 0.1
Initial release.
This mod makes the special weapons in LE2, (Claymore, Revenant, and Widow), available to Shepard and squadmates capable of using the weapons' classes after the Freedom's Progress mission.
The weapons technically become available as soon as you pick up the grenade launcher. Unfortunately, players don't get to choose weapon loadouts until they board the Normandy SR2. Once a player has boarded the Normandy, they can choose the weapons using the loadout locker or when selecting weapons before a mission.
When the player gets to the Collector Ship mission and accesses the terminal that reveals the true nature of the collectors the player is still asked to make a choice of bonus weapon/training. Depending on Shepard's class the choice still potentially results in acquiring a new weapon, so players should keep this in mind.
Use ME3Tweaks Mod Manager to install. Drag and drop the zip file to the manager and install (or import, then 'Apply Mod'). Importing mods has a couple of benefits including the ability to update mods directly from the Mod Manager.
Uninstallation
In ME3Tweaks Mod Manager, tap the "Manage Target" button on the upper right. Make sure the edition of the game you are targeting is selected in the drop-down list positioned on top of the tabs. Select this mod and tap disable or delete as appropriate.