Fluffy fox, cat, and wolf ears + tail for men and women. Features tail wag and ear flicks!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.2
Title Update 2 fixes to .user and .mdf files
Version 1.1
Added Angle Limit constraints thanks to NSA Cloud. This prevents the tail from collapsing at high speeds, especially when falling. See the image in the gallery for a comparison.
Fixed colliders on the chain file's calf bones as they were assigned to an incorrect foot bone (one that didnt exist in the mesh, therefore not doing anything)
Version 1.0
Forgot to add critical scene files that disable wind multiplier boxes in the world. Since the wagging and ear flicks rely entirely on their own wind systems, this is necessary to prevent ridiculous flopping when standing in them lol
Added Optional separated versions. Split the ears and tail into their own on Felyne Ears and Tail for more customization.
Replaces various waist armors with fluffy fox, cat, or wolf ears. The tail wags and ears flick randomly thanks to the new engine's chain physics system (can be disabled if you prefer no secondary motion)! Material file can also be renamed to allow darkened tips of ears and tail, which can be enabled on fox, cat, or wolf.
Download comes with Male and Female files for convenience. Each variation uses a different armor by default for max customization and matching with friends. If you intend on changing the armor, I HIGHLY recommend downloading Dytser's Physics Enabler mod before installing this one so it doesn't potentially lose its physics.
INSTALLATION
FLUFFY MOD MANAGER:
Open the Fluffy Mod Manager mod folder (Options > Open mods folder) and extract the .zip folder into there. The natives folder, modinfo.ini, and thumbnail .jpg should be contained within an unzipped folder in Fluffy's Mods folder!
Enable the mod in the application's main menu (may need to refresh the list).
Open the mod's .zip folder and drop natives into the MHRise install folder (where the .exe is located).
Reload the armor in game.
DISABLE TAIL WAG + EAR FLICK: (you monster)
Install the mod normally and ensure it's showing properly in game.
Navigate to the folder the mod uses (in this case I will use female Kitsune). It will look like "...\steamapps\common\MonsterHunterRise\natives\STM\player\mod\f\pl009".
Rename "f_wst009.chain.48" to something else like "f_wst009_WAG.chain.48" to disable the physics.
Rename "_f_wst009_NOWAG.chain.48" to the original name "f_wst009.chain.48" to enable physics without wag or flicking.
Reload the armor in game.
ENABLE DARKENED FUR TIPS:
Install the mod normally and ensure it's showing properly in game.
Navigate to the folder the mod uses (in this case I will use female Kitsune). It will look like "...\steamapps\common\MonsterHunterRise\natives\STM\player\mod\f\pl009".
Rename "f_wst009.mdf2.23" to something else like "f_wst009_SOLID.mdf2.23" to disable solid coloring.
Rename "_f_wst009_TIP.mdf2.23" to the original name "f_wst009.mdf2.23" to enable darkened tip coloring.
Reload the armor in game.
CREDITS
- alphaZomega for his crazy support for RE Engine modding and helping me with chain files - NSA Cloud for helping me with textures, for the Blender Noesis wrapper, and finding the files for the world wind boxes for me.