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Changelogs
Version 0.21
Cleaned up the changelog because I was dumb and thought dashes would be needed.
Version 0.2
Code cleanup for magically delicious optimization
The last nargacuga's size has been slightly reduced so it won't go flying over your head a la Free Willy so often. This also should make hitting spots a bit easier but who knows?
The last nargacuga's attack% has been slightly buffed. For something that has endgame requirements the fight was simply just too easy.
The quest text was a bit of a sloppy mess, adjusted lines and made it slightly less crap and more in tune with the style that the original quests use.
Version 0.1
Uploaded. Let the pain commence.
The first of probably several """""quests""""" as a more or less learning experience. With over 4 hours of internal screaming as one simple detail forgotten causes my game to crash over and over again, I am finally able to present this new custom quest in all it's glory.
With three (at first) angry nargacugas bouncing you around like one of those little toy balls with the bell inside, you'll be guaranteed to see more stuns in one sitting than you've ever seen in half the game. Don't worry though, it's winnable. Probably. I mean if I can beat it I'm sure some dude with an LS and some min/max build could totally do it easy.
As this quest is more or less something I made in an effort to learn how the Quest Editor works, this will be a standalone mod and will not be included if I ever get a Quest Collection going. With that said if somehow this gets traction I might refine this for balancing. Hell I might even make a sequel. Please bear in mind that anything that's out of the ordinary besides the stats on the monsters are working as intended. :^)