SSC special edition:
Scared Sheathe Combo perform multiple hits with each slash,with hitstop it feels pretty cool. Was inspiring by Ken's ShoryuReppa
Balanced elemental damage rate break rate and reduce sharpness rate etc. So elemental weapon won't get that much advantage
Considering you can easily miss a few hits, total MV from 245>>280
Still in testing, feel free to try it. If you don't like it, just go back to Ver.1.13
Ver.1.13
1.Fix some miss hit bugs
2.Add a little bit Hitstop time to Scared Sheathe Combo make it feel more powerful and 3rd Slash can deal Stamina damage
Ver.1.12
Considering moded SSC is kind OP
MV 1st hit 35>>35 2nd 85>>80 3rd 140>>130
(If im over balanced it comment let me know)
Provide fluffy version
Ver.1.1
Nearly all moveset speed up around 10%
Scared Sheathe Combo:
1.Scared sheathe counter timing increase 50%
2.Auto counter smarter, dont require Spirit Gauge cost. If countered, fill up Spirit Bar, can follow up Spirit Roundslash(no need equiped)
3.Scared sheathing Focus charge 2nd and 3rd Spirit Guage almost immediately
4.Scared sheathing Focus Step Dodge iframe increase 200%, distance increase, stamina requiring reduced 80%
5.Spirit Release Slash
Deal true damage (like gunlance shelling, but buffed by ATK not Artillery, also can be Critical), Move Value reduced
1st n 2nd Slash BreakRate add to 3rd Slash>>2.05
1st Slash MV 58>>35 2nd Slash MV 155>>85 3rd Slash MV 250>>140
(Overall it deals more damage than used to,slightly maybe,depends)
Foresight Slash:
Timing increase,If countered,can followup Spirit Roundslash(no need equiped)
Tempered Spirit Blade:
Guard Point timing nearly through whole move performence
Spirit Reckoning Combo:
Gain Spirit Guage with 1st hit
Serene Pose:
Perform Harvest Moon while you do a Serene Pose
Silkbind Sakura Slash:
Slightly increase your blade length(pull more range)