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kaija

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kadnys

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33 comments

  1. kadnys
    kadnys
    • member
    • 3 kudos
    Locked
    Sticky
    v 1.2
    Option "type choose" added

    v 1.3
    1. Normal Ammo Lv2 & Lv3 supported
    2. bug fix
  2. HyperionXL
    HyperionXL
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    • 0 kudos
    I need this for MHW. 
  3. edu5ardo
    edu5ardo
    • member
    • 1 kudos
    fantastic mod.
    The mod is great for making the ammo when there is only one left, but it also makes the base ammo, for example, level 2 piercing ammo, When you make it, it also creates level 1 ammo and level 2 gunpowder, although I already have it in my inventory, how can I prevent it from craft level 2 gunpowder and level 1 ammo until there is only one left? since I can buy bullets level 1 and gunpowder level 2 at the seller but for the nuts and berries I have to send my buddies
  4. hakchy
    hakchy
    • supporter
    • 6 kudos
    this still can by use now?
  5. zedbattad
    zedbattad
    • member
    • 0 kudos
    It's working on TU4 but somehow it's also crafting ammo that is not in my radial crafting lists.

    For example; I only have sticky 1 (craft) and cluster 1(craft) in my radial menu; but the mod also crafts sticky 2, sticky 3, cluster 2, and cluster 3 when I have the ingredients on my inventory.
  6. pow7000
    pow7000
    • member
    • 1 kudos
    Is there a Github link, witch I can create a new pull request my code?
  7. asdone1996
    asdone1996
    • member
    • 0 kudos
    Hello! I'm loving the mod using sticky ammo 3 :) thank you so much!
    Would it be possible to also add Paralysis ammo 2 to the mod? 
  8. SteelRook
    SteelRook
    • supporter
    • 0 kudos
    I'm a bit confused as to how this mod is supposed to work. All it ever autocrafts is Normal Ammo, and all that seems to cost is Gunpower 3, at a cost of seemingly 1 gunpowder to 4 ammo. That's a quarter of the cost and it doesn't consume any lower quality ammo. The mod auto-crafter 99 Normal Ammo 3 at the cost of 25 Gunpowder 3 and 0 Normal Ammo 2.

    The mod has so far not auto-crafted anything else for me. I've only tested it with Spread Ammo, but no ammo is auto-crafter. Ever. Am I doing something wrong? The mod description and in-game REFramework menu items are very confusingly written.

    *edit*
    OK, I see the issue - this was user error on my part. I misread the Ammo 3 recipes as requiring Ammo 2, when in fact they ALL require Ammo 1. Normal Ammo 3 TECHNICALLY requires Normal Ammo 1 to craft. However because Normal Ammo is infinite and always present, in practice it only costs Gunpowder 3. The Ammo Crafting recipes are also not 1-to-1. They consume 1 item of Ammo 1, 1 item of Gunpowder but produce 4 items of the new Ammo type.

    So everything is working correctly. I was simply not aware of how Ammo Mixing works.
  9. xillaron
    xillaron
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    • 0 kudos
    Does this support bow coatings?
  10. peiling
    peiling
    • member
    • 2 kudos
    Anyway to force it to mix ammo when there's 5 ammo left, other than 1 ammo left, so you can make sure that there's always a full magazine?
    1. peiling
      peiling
      • member
      • 2 kudos
      I did it by editing the number 1 at line 786 to 5. The ammo I used was Normal 2, so if anyone want to do the same thing I did, check your ammo and find what it belongs to in -- ItemId = ItemIndex, ItemMaxNum, ItemName
      at line 80, then edit the number which your ammo belongs to. 
      Thank you for making such a nice mod that is easy for a beginner like me to edit! :)
    2. kadnys
      kadnys
      • member
      • 3 kudos
      In the case of Cluster Bomb, since there are 3 bullets that can be carried, it is recommended to use this replacement as it may cause a problem if it is automatically created when there are 5 bullets left. :)

      for ammoLv2_k, ammoLv2_v in pairs(paramIds.ammoLv2) do
         if id == ammoLv2_k then
            if id == 68157481 then
              if num == 1 then
                if ammoLv2_v[3] then
                   return true;
                end
               end
             else
               if num == 5 then
                 if ammoLv2_v[3] then
                    return true;
                 end
                end
             end
          end
      end
    3. peiling
      peiling
      • member
      • 2 kudos
      ty for helping me!
  11. liamblemings
    liamblemings
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    • 3 kudos
    fantastic mod! any plans to support N3 ammo?
    1. kadnys
      kadnys
      • member
      • 3 kudos
      I'll consider it if anyone needs it
    2. 44Pm
      44Pm
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      • 0 kudos
      +1 i need N3 
    3. Aperie
      Aperie
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      • 0 kudos
      i need N2, N3 too
    4. kadnys
      kadnys
      • member
      • 3 kudos
      Updated to support version 1.3
    5. Aperie
      Aperie
      • member
      • 0 kudos
      Thank you so much! I love it!
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