About this mod
REFramework script. Monsters and effects will only move when you are moving.
- Requirements
- Permissions and credits
- Changelogs
This mod modifies the flow of time in the game; the surrounding time will only flows while you are moving.
With an agile weaponry (such as Dual Blades or Insect Glaive), you experience pretty odd and little strategic hunting.
With a steadfast weaponry (such as Great Sword or Hammer), you experience much easier and little strategic hunting, like turn-based game.
If you're gunner, hunting experience becomes super-boring.
However, it is not a perfect SUPERHOT experience at this stage, because of my lack of modding skill.
Please keep the following points in mind.
It alters flow of time of:
- monster's actions
- almost of effects (e.g. hit effects, particles, etc.)
- environmental animations (e.g. waterfall, sparkles, etc.)
It DOES NOT alters flow of time of:
- projectiles (both yours and monsters)
- endemic lives
- buddies
- sounds and music
- quest timer
- buff/debuff timers (both yours and monsters)
- other internal timers (e.g. a timer that toppled monster to recover)
Time passes normally when you are riding a monster, or when you are caught by a monster.
In multiplayer mode, this mod ceases to operate.
Enjoy it! (with your own risks.)