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This mod increases the Multiplayer Scaling Values for all Quests.
This results in Monsters having 70-80% more health per player, which would be a ~30% increase from Base Game, and even more for Master Rank, since those Quests normally use a lower modifier. Only HP and Part HP have been altered, everything else doesn't really need changes.
This should result in clear times comparable to singleplayer, or slightly faster when properly organized to still make multiplayer the more optimal way to play. Intended to be used when playing through the game with other people to provide a bit of a more challenging experience. The Quest Host will determine the values used for the Quest.