0 of 0

File information

Last updated

Original upload

Created by

Nooto

Uploaded by

Nooto

Virus scan

Safe to use

Tags for this mod

About this mod

Replaces the "speed-up" SFX on Lance's Dash Attack with Initial D/Eurobeat snippets.

Requirements
Permissions and credits
Donations
Note: FirstNatives OR Fluffy Manager 5000 required! And, as this mod was made for my own fun, support is not guaranteed! The mod worked well enough for me and my friends, so it's Probably Fine. 

As you might expect, this is a simple mod that replaces the "speed-up" SFX (plays partway through dashing in one direction for enough time) on Lance's Dash Attack with an Initial D/Eurobeat song snippet (currently options are Deja Vu and Gas Gas Gas)

Heavily inspired by the Monster Hunter World version(s) of the mods, the original one by Aoi10Kokoro, followed by an updated one by SatoshiGekkouga. Made this mod only because I was sad that a Rise version didn't exist, so I decided to make it myself. Idea credit goes to them!
Credit for the songs also goes to the original artists!

Since I'm currently playing the game again (as of writing this), I am open to the idea of adding more songs (like other popular eurobeat tracks) if people request them. Feel free to leave a comment with suggestions or feedback (volume, length, etc.)! No promises, though. 

Bonus Trivia: The mod differs from its MHW counterparts in a few ways, because of how this attack in MHR works. First, there are only two "speeds" of a Dash Attack: the initial speed when you start-up, and then the faster version you accelerate to when you've been charging in one direction for a few seconds (which powers up the finishing thrust). In World, there were 3 stages of dash speeds (so two different speedup SFX to replace, and Rise only has one). I really tried very hard to find the sound file that plays for the initial "launch" of the dash, so I could change that too and have a buildup to the chorus or something, but I couldn't find right sound file.
Secondly, the dash SFX in Rise actually follows you! It only "deposits" the SFX on your current location (like in the World version) after you stop dashing. So no longer will you hear 0.5 seconds of the song play until your dash immediately brings you out of earshot of it; you'll hear the entire duration of the SFX as you keep dashing!
Third, I actually tried doing this same mod idea for the Shield Charge move (the other Switch Skill option for Dash Attack), but the startup AND the following shield slap both use the EXACT same sound, so replacing that sound would play it twice in quick succession. I tested it, and it was annoying, so I didn't end up going through with it
Also, some of the audio .bnks for Lance have "madia" in their name instead of "media", which I found pretty funny.

Not compatible with any other mod that changes the pl_wp_lan_epv_madia.bnk.2.X64 file!

INSTALL INSTRUCTIONS:

FirstNatives Ver. (recommended because it's simpler): 

0. Get the REFramework, and the FirstNatives mods and follow the install instructions for them first.
1. Simply extract the contents of the .zip file into your Monster Hunter Rise install location (where the .exe is)

Fluffy Manager 5000 Ver.: 
0. Get the Fluffy Manager 5000 mod, follow the install instructions for that first.
1. Stick the entire .zip file (DO NOT EXTRACT) into Fluffy Manager's MHR Mods folder (<Your Fluffy Manager install directory>/Games/MHRISE/Mods)
2. Open Fluffy Manager, set the game to Monster Hunter Rise, then expand this mod's bundle under "Manage Mods".
3. Activate the variant you want (i.e. choose which song). 
Maybe don't try opening the game with more than one variant activated? I'm not even sure what would happen, presumably one would overwrite the other. Additionally, I don't actually use Fluffy Manager myself, so if this doesn't work, please tell me. I also don't know how to set the bundle to use the generic Initial D Lance image without the specific song name (I tried). 
  翻译: