Members of the Mages Guild can now deliver a coded message, solve a murder, investigate a heist, barter with the Telvanni
and retrieve a tome of dark power for the Master Wizard of Caldera!
Requirements
This mod does not have any known dependencies other than the base game.
Magical Missions 1.1 (Amenophis Fixes) Requires this mod and should be loade after it.
Permissions and credits
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Members of the Mages Guild can now deliver a coded message, solve a murder, investigate a heist, barter with the Telvanni and retrieve a tome of dark power for the Master Wizard of Caldera!
This mod adds five new duties for members of the Mages Guild to Master Wizard Folms Mirel, in Caldera. The level range starts at 1 for the first quest, moving up to about 12 for the last. Combat can usually be avoided if it is present. The first three duties can be taken by players of any rank. The last two require the player to be Magician rank or above. If the player becomes Archmage, or is already Archmage, Folms Mirel will not offer any duties.
History
1.1 - added new hints to help catch the culprit in the third quest added extra directions to fourth and fifth quest journal entries fixed a rare first quest bug that meant you could recieve the coded message more than once fixed 'missing' seaghost sounds 1.0 - initial release