I hope everyone enjoys the new textures and edited meshes, hopefully someone has a use for them.
File credits
Dongle-original waterpack Tamriel Rebuilt Team Quarl Mireneye Kortana AnOldFriend-for inspiration Bahamut for tips on bumpmapping Hrnchamd-for the MCP and MGEXe and all the great things they have made possible and of course, Bethesda-for an incredible game that stands the test of time!
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Changelogs
Version 9.0
If you use new versions of TR rebuild, should delete he TR folder in the mod, as I have not updated the meshes for the newer releases, and probably won't.
Version 7.0-9.0
Replaced all bumpmaps with supior more natural looking maps.
Replaced reflection maps to look more like natural light reflections
repaired a few meshes that had duped nitrishapes causing zbuffer texture flickering
This is near final, I may add meshes from new mods released, but textures are as good as I can get.
Version 6.0
finished editing the remainder of Dongle's water meshes
added replacement meshes for the newly released Sotha Sil Expanded mod.
Version 5.0
New improved reflection map for all water meshes
added a replacement mesh for the bathwater in Kortana's excelent Solsthiem Castle mod
Version 4.0
Vastly improved all 31 normal maps used to create the 3d ripple effect
Water looks much more natural due to improved normals, shouldn't see any pixelation now
This should be my final version, however if anyone knows of any popular mods with water meshes that they would like to see added to this compendium, please let me know so I can work on them.
Happy holidays!
Version 3.0
Added an edited Fountain mesh from Quarl's underground, only my textures for the water on the mesh are included, if you use his underground or underground 2 mod, simply allow the mesh to overwrite his and it will be upgraded to use my bump mapped wate
Added 2 wells from Tamriel Rebuilt not previously included
Further Adjustments to ripple/wave speed as well as material property colors.
Enjoy
Version 2.0
In short, I adjusted the animations on each mesh to a more natural speed, as before it was too fast
Adjusted the Niflip controllers in each mesh for a slightly slower ripple animation
Adjusted the NiUV controllers in each of the "flow" meshes for a slower wave/flow animation
Adjusted the UV maps on each mesh to make the ripples/waves more consistant in size across each mesh.
Version 1.0
Added Tamriel Rebuilt Water meshes
Made same texture map changes to TR meshes as Dongle's from version 0.1
Adjusted material properties of all meshes for slightly better MGE to morrowind view range transitions
Version 0.1
All of the largest of Dongle's Meshes as well a each of the well meshes added
Added a reflection map
Added animated normal maps
changed to custom base texture
-I have included all of Dongles water meshes retextured and edited to include reflect/bump maps.
-All water meshes from Tamriel Rebuilt with the same edits, included.(these apparently don't work with the latest Tamriel_Data and cause errors, so you may want to delete them from the archive prior to installing)
-Included two meshes created by Mireneye, I can't remember which mod they are from, and I did not include his textures for the rock faces, I have only altered the mesh to include a reflection map for the waterfalls as well as bump maps, if you happen to use his mod that these meshes come from, this will simply overwrite his meshes so that they now have bump/reflect mapped water.
-Also included one Fountain mesh from Quarl's Underground(and underground 2), that has the same treatment, none of Quarl's textures included, only useful if you use his underground mod and use this mesh as an over write.
-Included bath water mesh edited with the same treatment from Kortana's Solsthiem Castle
-Included all water meshes from Sotha Sil Expanded.
--There is one minor issue with this mod when using the Per Pixel Lighting shader included with MGEXE, for some reason with PPL turned on, some of the meshes lose their transparency and look like liquid detergent, I can't figure out what causes the problem, I have tried various different transparency settings and thresholds within the meshes as well as various different transparency settings within the textures to no avail. If someone else figures out what causes the problem and a possible solution, please let me know so that I can correct it. Thank you and I hope you enjoy the mod.