About this mod
Adds a New Race to Morrowind, which feature a custom New Birthsign, a New Class, 4 Unique Sounds for Powers, 6 Unique Powers, 6 Unique Abilities, 9 Unique Start Spells, BetterBodies 2.0, 6 New Faces/Hair from Rhedd, Alleruja and Vince.
- Permissions and credits
- Changelogs
- Donations
Beautiful individuals with the appearance of beautiful dunmers, arose from the seas of Vvardenfell as a result of love between a God and a Mortal Dunmer. Men and women belonging to this race are very rare on Vvardenfell and they inherited some Godly powers from their God Father but also the weaknesses and limits of their Dunmer Mother, such incredible powers in order to be used without harm need a long and proper training. The Demi-Gods have the in-born capacity of manipulating and channeling the vast amount of magicka at the cost of their health. They can perform incredible magic like totally disappearing in front of their foes, jumping and running at superhuman speeds, summoning a full set of supernatural armor and weapon, casting basic spells at a reduced magicka cost, draining life with a simple touch, travel at the speed of a star, but they are warned abusing their power leads to a quick and inglorious death, wise use leads them closer to their Divine Nature.
[Reviews from Back in Time]
Race Stats
Strenght (30); Intelligence (50); Willpower (50), Agility (40)
Skill Bonuses : +10 to Athletics, Acrobatics, Enchant, Alchemy, Alteration, Mysticism, Destruction.
Powers
Disappearance (Custom Sound)
By blending their bodies with the surrounding air the Semigods can completely disappear from sight for a full minute. But, using this power leaves the Semigod very tired and drains his life essence.
PRO
Chameleon on Self 100% for 60 secs
CONS
- 300 Fatigue
- 150 Health
High Jump
By manipulating the force of gravity, a Semigod can reach high heights just by jumping, the process even though doesn't drain life essence is very tiring.
PRO
Jump on Self 150 pts for 5 secs
CONS
- 25 Health
- 250 Fatigue (-50 Fatigue every sec for 5 secs)
Warp Speed (Custom Sound)
By actively manipulating the air surrounding and his own muscles, he can reach impressive speeds just by running. Unfortunately such process drains some life essence, disintegrate any weak armor and seriously damage any strong armor the Semigod wears because of air resistance at high speeds.
PRO
+ 400 Speed for 30 secs
CONS
- 60 Health (-5 Health every sec for 30 secs)
- 450 Fatigue (-15 Fatigue every sec for 30 secs)
- 250 Disintegrate Armor on Self (-15 to Armor every sec for 30 secs)
War Gear
A Demigod can summon, for a limited time period a full set of Daedric Armor and Weapon, this spell transform the Demigod in a killing machine with all the drawbacks, he's unable to cast any spell or to coherently think for twice the duration of the War Gear.
PRO
Bound Longsword, Helm, Cuirass, Gloves, Shield, Boots for 30 secs.
CONS
Intelligence Reduced to Zero for 60 secs
Magicka Reduced to Zero for 60 secs
Soul Claim (Custom Sound)
As their Divine parent, they can call the spirit out of the body of mortals provoking their death. The process though completely drains mental and physical energies of the Semigod, leaving him completely blind and still,defenseless against any other attacker and extra weak to elemental damage for a short period of time.
PRO
Absorb Health on Touch for 5 secs for 400 pts (80 hp/sec)
CONS
-60 Magicka for 5 secs (-300 Magicka)
Blind 100% for 10 secs
Burden 500% for 5 secs
Weakness to Fire 175% for 30 secs
Weakness to Frost 125% for 30 secs
Weakness to Shock 125% for 30 secs
Random Star
The Demigod can travel at light speed, that is achieved by temporary transforming his essence in a Star, reach for the skies and cover very long distances in a very short time. Using this power drains a lot of energies, both mental and physical. Usage of this spell is not recommended to low level Demigods because it could lead to a premature death.
PRO
Levitate 200 pts for 65 secs
+ 1000 Speed for 60 secs
CONS
- 300 Fatigue (-5 Fatigue per sec for 60 secs)
- 300 Health (-5 Health per sec for 60 secs)
- 300 Magicka (-5 Magicka per sec for 60 secs)
Magicka Regeneration
Semigods are capable of regenerating Magicka at a rate of 1 per sec by collecting it from both mineral and vegetal worlds. This grant them a virtually infinite amount of Magicka energy and make them natural powerful wizards.
Miscellaneous Resistances
Inherited from their Dunmer Mother and Divine Father, the Semigods have multiple natural resistances from elemental damage, paralisys, poison and common diseases.
+ 50% Resist Fire
+ 25% Resist Frost
+ 25% Resist Shock
+ 25% Resist Poison
+ 25% Resist Paralisys
Start Spells
Cantrips
Demigods know how to perform harmless and basic spells of every magic school, this ability is used, to constantly train their magic abilities.
+ Cantrip Alteration
+ Cantrip Conjuration
+ Cantrip Destruction
+ Cantrip Illusion
+ Cantrip Mysticism
+ Cantrip Restoration
Mark & Recall (Custom Sound)
Demigods know how to cast basic mark and recall, this is an in-born quality and it doesn't need to be learned.
Reach for The Skies (Custom Sound)
Demigods know how to cast basic fly, this allow them to fly at a slow speed for a limited amount of time. (Levitate 5 pts for 60 secs).
New Birthsign: The Magistrate
Their Semi-Divine Nature, their tight connection to Magical Energies grants the Semigods a vast pool of Magicka resource.
PRO
Double Maximum Starting Magicka
CONS
None
New Class: High Sorcerer
Legendary Battlemages trained to perfection in the Art of War and Magic. Only those of Divine origins with an exceptional strenght and a strong mind can access this class.
Primary Attributes : Strenght & Intelligence
Specialization : Magic
Major Skills : Destruction, Conjuration, Illusion, Alteration, Acrobatics
Minor Skills : Long Blade, Heavy Armor, Mysticism, Short Blade, Speechcraft
Levelled Magicka (Script by Hessi9)
Magicka improves at a rate of 4% per level, e.g. on level 25 your magicka will be doubled.
[Change Log]
1.0
Initial release.
1.5
Total reword of "Maya Ancient Dunmer" and inclusion of it in "Magistrate Demi-God Race".
1.6
Tuned down a a few "Powers".
• "Life Drain" now costs the player 5 secs of Paralyze instead of 5 secs of Burden (500).
• "Charm" now costs -200 Magicka and -50 Health, removed the Absorb Magicka to Target Bug.
• "Charm" description added.
1.7
• Added new Hair & Heads
• Moved all Meshes to a single folder (/Meshes/Magistrate) and renamed them to avoid conflicts
• Renamed "Life Drain" into "Soul Claim"
• Added "Calm Humanoid" 100 pts for 30 secs to Power "Charm", in order to make it more useful.
[Installation]
Extract to your Data folder and activate it.
[Required Files]
Morrowind Tribunal
[Credits]
Scruggs for the "ForceField" and the "Weather Change Crystal" Script.
Rhedd & Allerleirauh for head and hair models.
[Special Note]
This was one of my first mod, I published it in 2003 during the Morrowind Era and then I lost track of it, since i am back for Skyrim I managed to dig out this historical (for me) mod and post it on the nexus, keep in mind the mod is provided "as-is" since I am not currently playing Morrowind, the mod is safe and at that time it was hailed as the "first balanced cheat mod".
I don't have Morrowind installed anymore, if anyone could be so kind to take a few screenshots and upload them, I'd be very grateful
Skyrim:
Spell - Brilliance
Colored Nails
Enhanced Lydia
Magistrate Eyes
Improved Soultrap
Daedric Letters Warpaints
Merchant Stock Respawn Fix
Spell - Levitate
Skyrim SE:
Magistrate Eyes SE
Magistrate Colored Nails SE
Pretty Female Idles Loop 8-9 SE