Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters. This plugin mainly adds to Morrowind (most) peaceful aquatic creatures
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
see readme
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
NOTE: OpenMW MAY NOT YET be compatible with this mod and I don't use/support OpenMW so don't ask.
Water Life is an attempt to mix the scripting techniques developed in the "Where are all bird going?" plugin with the best aquatic creature modding resources to bring more life into Morrowind waters. This plugin mainly adds to Morrowind (most) peaceful aquatic creatures based on the wonderful models & textures by Cait Sith, Lady Eternity & Proudfoot, Brash.
The main goals of the plugin are:
- make waters and shore feel more alive, especially deep sea diving in wilderness desert areas
- tolerable/dynamic fps hit
- no install/uninstall/reinstall quest/game consequences
- compatibility with all existing & future plugins, thanks to the dynamic, real time placement/deletion of all items and water areas recognition.
What makes this plugin really different is the way (with pros and cons) creatures are placed in the world and the effort to make them more "alive". You can hate or love this way of placing creatures, but I think it's worth a try.
Updates/changes in version 1.28 - tweaked some scripts - fishskill is now max 255 - added new global float variable ab01wlFishSkillProg (default: 0.5).