An ancient burial lies in ruins outside of Seyda Neen – the few who know of the secrets it holds guard them closely, and the tomb lays all but forgotten.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Nebrewiel for the screenshots :)
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Recently, there has been some strange activity in Seyda Neen – someone claiming to be a Temple acolyte has been asking around about an old tomb along the north coast of Seyda Neen, and strange, dancing lights have caused the disappearance of more than a few adventurers along the path to Balmora. An ancient being awakens from their slumber by mysterious forces who seek to recover a lost artifact. Travel to Samarys Ancestral Tomb and return the ancient being to their slumber once and for all.
(Please note Screenshots are from alpha version, and some things have been changed since then)
Also, check out the WIP for Samarys Remastered here.
Description
This mod modifies Samarys Ancestral Tomb's interior, turning it from a simple three-room dungeon into a much larger dungeon with an unmarked quest. The urn containing the Mentor's Ring now requires the unmarked quest to be completed (but you can still solve it if you go murderhobo or accidentally attack the quest-giver). There's a few pieces of new loot, and a significant change in the atmosphere and layout of the tomb itself!
Requirements and Installation
Only requires Morrowind. As it's just an .esp, unzip the file to your Data Files directory, or use a mod manager.
Compatibility
May not be compatible with any other mods that edit Samarys -- although it has been confirmed to work with MCA.
Permissions
Use however you wish. I may work on some of the other tombs and add them to my project (An Addendum to Tamrielic Lore). It's just an .esp file, so merging with another file shouldn't be too difficult.