This mod adds Paxon the Pack Rat to your game. Paxon will fight by your side and carry your stuff. He can be found at the courtyard of the Census and Excise office, in Seyda Neen.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethseda Morrowind Team -- For making a game that's kept me interested and entertained since 2002.
Ghanburigan, Yacoby, Melian -- Morrowind Scripting for Dummies, an invaluable aid.
Greatness 7, Emma, Grumpy, DinkumThinkum, others -- Various pieces of code, dialogue, information, inspiration, and a host of other things. Thanks, everyone!
EJ-12, AKA HedgeHog12 - Creator of the new Pack Rat model.
UESP.Net -- For being such an amazingly useful resource.
Danae -- Lots and lots of constructive feedback, help testing, and being awesome.
abot -- Helping out with code fixes, the 'bump' script, and generally being a great person.
Lightsourced -- Lots of testing help and constructive feedback. Needs more spoiling.
Judge Dan -- Testing, constructive feedback. Inspired the changes to the underwater code.
Donation Points system
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Changelogs
Version 3.2.4
-- Script edit to fix a value being misreported when checking Paxon's stats.
Version 3.2.3
-- Script edits to fix additional "OpenMW" issues.
Version 3.2.2
-- Script edit to fix an issue users of "OpenMW" were having with "In-Combat" warping behaviors.
-- Probably some other stuff, I don't know.
Version 3.2.1
-- Text and bug fixes.
-- Script optimizations. The mod should run better overall.
-- Attack damage increased. Was previously 2-6/1-2/4-12, is now 4-12/1-10/5-15.
-- Various stat value reductions for balance reasons.
-- Companion maximum Strength reduced from 125 to 100.
-- Companion maximum health reduced to 200.
-- Companion maximum AR reduced from 175 to 115.
Version 3.1.8
-- Minor text and bug fix update.
-- Text for NPC class "Champion" under "- My Pack Rat -" was doubled.
-- Menu options for changing "Stay Outside" values were not set correctly.
-- Removed references to defunct global value in various dialogue responses.
Version 3.1.7
-- Minor bugfix release.
-- Fixes for some grammatical errors.
-- Cleaned up references to old Globals related to a reworked feature.
-- Fixes to a couple math errors in the level reporting script.
-- 'Mabrigash' class NPCs assigned their correct '- My Pack Rat -' topic response.
-- Added 'One-Time Move' feature back to the mod by request.
-- Tweaks to 'Level-Up' script to reduce script size and improve some calculations.
Version 3.1.6
-- Across the board stat reduction. As a general rule of thumb, Paxon will have half your stats (up to 50 for most stats), and 2 times your health (up to a max of 275).
-- Added 'Check Paxon's Stats' option in the 'Health' dialogue menu.
-- Attack damage changed. Was previously 4-12/4-12/4-12, is now 2-6/1-2/4-12.
-- Paxon has had maximum strength reduced from 255 to 125. (No, I don't get it either.)
-- Added "Durable Mode" toggle. Gives Paxon 9999 health and 255 strength, but removes any sort of offensive capability. Use this toggle if you just want him to act as a porter. This option may be found in the 'Health' menu, but only when Paxon is at Full Health.
-- Replaced 'Auto-Move' and 'One-Time Move' with 'Swap Places' code. Can be utilized by jumping and activating Paxon, or from dialogue under the 'Move' option.
-- Added code to allow the player to easily put Paxon into 'Wait' or 'Follow' mode by first sneaking, and then activating Paxon while doing so.
-- Improved underwater following code.
-- Improved "AIFix" Script.
-- Paxon water-walks by default unless you are sufficiently underwater. This is to prevent the 'Levitation' spellcast animation used in the underwater code from firing all the time.
-- Code tweaks to try and prevent the 'Swishy Pack Rat' bug that people were experiencing.
-- Added dialogue responses (the "My Pack Rat" topic) based on NPC class.
-- Removed "Packless Pack Rat" .esp from archive. Was confusing to new mod users.
-- Other minor dialogue fixes.
-- I forget stuff, so there's probably other things I added that I am missing.
-- Oh! Right, I added code so that Paxon sneaks with you in a better fashion. I told you I forget stuff.
Version 2.3.2
-- Code tweaks to ensure smooth transitions from walking to running animations.
-- Checks added to ensure Paxon is not dragged along with you if he somehow dies.
-- Dialogue changes to reduce the volume and frequency of squeaking when selecting options.
-- Paxon will now have a minimum of 155 health, before any other adjustments or increases.
-- Paxon can now warp with you into certain end game expansion areas.
-- Added code to prevent Paxon from following you if you have not spoken to him.
-- Added code to enable Paxon to follow you when using the 'Vampire' amulet warp items.
-- Leveling code tweaks. Paxon is tougher at lower levels now, with slightly less offense.