The Sanguine Rose adds a fully featured Daedric Quest for Sanguine, the prince of hedonistic revelry, debauchery, and passionate indulgences of darker natures. An Ordinator has been sniffing out Sanguine's shrine and he wants you to take care of the nosy do-gooder in an unconventional way.
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Author notes
Feel free to use the resources included in this mod in your own TES3 project provided proper credit is given.
File credits
Ashstaar - xivilai, herne, and dark seducer creatures, and the original model of Sanguine Calder Ross/Niero, and Canadian Ice - smoother bodies model LondonRook - voice of Sanguine Aleist3r - sound editing for Sanguine's voice Arcimaestro Antares - alchemist animation Greatness7 - scripting, troubleshooting, and playtesting help Merlord - scripting help Mr.Urchin-12 - troubleshooting help Petethegoat - playtesting help RedFurryDemon - playtesting and bugfixing help Corsair, Cyprinus, R-Zero - help with idea generation Morrowind Modding Discord - general feedback
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Uploaded correct file that includes the automatic BCoM compatibility
Fixed Magicka Expanded interop
Version 1.3.0
Berel Sala now returns after a while
Updated to better looking TD statue
Updated to new TD Xivilai model
Separated HD texture option
Made dependent on OAAB to reduce file size (replaced Herne, Dark Seducer, and Limeware bowl)
Improved dialogue overall and cleaned some filtering issues
Removed chest with Indoril armor from Berel Sala's room
Updated pitcher script so it works regardless of which option you pick with Berel
Gave Berel Sala some different responses if you're part of the Temple
Automatic BCoM compatibility
Add SSQN support
Added fomod
Cleaned dialogue.
Version 1.2a
Removed debug messages from MWSE code
Version 1.2
Locked Berel Sala's Quarters (you can now pickpocket the key from him, or he'll give it to you at some point in the quest)
Added Magicka Expanded patch for the Sanguine Rose's custom effect (now has unique icon and doesn't need janky mwscript)
Version 1.1
Fixed grammatical errors (thanks, RedFurryDemon!)
Added dialogue responses to the revelers after completing the quest
Added custom greetings for some people while Berel Sala is with the player
Made Berel Sala reappear 2 days after completing the quest
Version 1.0
Initial release
by Melchior Dahrk
The Sanguine Rose adds a fully featured Daedric Quest for Sanguine, the prince of hedonistic revelry, debauchery, and passionate indulgences of darker natures. An Ordinator has been sniffing out Sanguine's shrine and he wants you to take care of the nosy do-gooder in an unconventional way.
In November 2018, I held my 3rd Follower Appreciation Event through my Tumblr blog in which the Honorable Mention prize was a weapon mod. The runner up, detectivedickgymshoe, requested the Sanguine Rose. I have completed this request and turned it into a fully featured Daedric Quest for Sanguine.
To start the quest, find the entrance to Sanguine's shrine in the Lucky Lockup. This is a non-combat quest, so there is no minimum recommended level.
New Daedric artifact: the Sanguine Rose
Sanguine Rose summons a random Lesser Daedra including Herne, Xivilai, and Dark Seducers
New statue for Sanguine in the style of the vanilla statues to fit seamlessly into the game
Immersive voice acting for Sanguine courtesy of LondonRook
New shrine to Sanguine includes revelers with unique dialogue and greetings
New multi-path pacifist Daedric quest for Sanguine
Includes option to betray Sanguine to the ordinators, witness and profit from the consequences
Requires the MCP GetSpellEffects tweak which enables the detection of enchantment effects as well. For now, the Sanguine Rose enchantment will not work in OpenMW until this feature is implemented.
This mod is intended to be completed after any quests which utilize Berel Sala as he goes missing at the end.
Ashstaar - xivilai, herne, and dark seducer creatures, and the original model of Sanguine
Calder Ross/Niero, and Canadian Ice - smoother bodies model
LondonRook - voice of Sanguine
Aleist3r - sound editing for Sanguine's voice
Arcimaestro Antares - alchemist animation
Greatness7 - scripting, troubleshooting, and playtesting help
Merlord - scripting help
Mr.Urchin-12 - troubleshooting help
OperatorJack - for help on the Magicka Expanded patch
Petethegoat - playtesting help
RedFurryDemon - playtesting and bugfixing help
Corsair, Cyprinus, R-Zero - help with idea generation