Mirroring Skyrim's "Legendary" system for breaking the leveling softcap, this mod allows you to individually reset any skills that you've mastered to 15 by visiting the Pool of Forgetfulness in Sharapli.
This is a modified version of grasscid's original, adding support for uncapped skills (>100) and adding a back/cancel option to the
Or any other skill uncapper. This will technically work without one, but you obviously won't be able to take advantage of the main feature added from the original version.
Not technically required, but Dagoth Ur demands that you go and endorse it.
Permissions and credits
Author's instructions
As grasscid said originally, "do whatever you want fam."
File credits
Grasscid, "and Morrowind's coders for writing the scripts that I was able to base my own off of."
Donation Points system
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Changelogs
Version 1.0
Based on grasscid's 1.0.0 original
This a modification and slight reworking of grasscid's Pool of Forgetfulness- Legendary Skillsmod, which added a small script to the Pool of Forgetfulness in Sharapli that allows you to reset any of your skills back to level 15, similar to the way Skyrim's "legendary skill" system worked. For balance purposes, this can only be done with skills that have reached level 100. However, this introduces a problem with anyone using a skill uncapping mod, like the one available in the Morrowind Code Patch. The way grasscid's script is written checks if the selected skill is at 100 exactly. In other words, if the skill is at (say) 110, it's not accepted you will be unable to reset.
What this edited version does is modify those checks, changing them from "equals" to "equal to or greater than," which should allow this to work with uncappers. In addition, I've made some minor aesthetic and quality-of-life changes to the original menu. The original mod would present you with a generic "skill forgotten" message. I've changed it so that it will explicitly state the name of the skill being forgotten ("Alchemy skill forgotten," etc.). I've also added the ability to cancel out of the menu entirely. Unfortunately, Morrowind's MessageBox script only supports 9 buttons at a time, and to add the "cancel" option, I had to nest some of the existing menus into two, with a next/previous menu option to switch between them. Shouldn't be too cumbersome, I hope, even if it's not what I would have liked.
I would ask that you go and endorse grasscid's original mod. The idea and the bulk of the implementation aren't my work, after all. I'm just riding on the coattails.
COMPATIBILITY ISSUES
I've also added a version compatible with Charles J DeVito's Illuminated Order. Both mods attach a script to the Pool of Forgetfulness (furn_lavacave_pool00_forget): Illuminated Order requires you to collect a sample of the pool's water. Depending on your load order, one would necessarily override the other. If Illuminated Order had priority, it's quest would work properly but the skill reset functions of this mod would not, and if this mod has priority, the skill resets would work but you'd be unable to progress in the Illuminated Order quest. This incompatibility is present in both the original and my revised version of the mod.
To fix this, I merged the content of the appropriate Illuminated Order script (order_pool) into this mod. Now, if you activate the pool with the appropriate empty flask from Illuminated Order in your inventory, you will get the water-filled equivalent and the journal will be updated accordingly, all while the normal skill reset functionality works as it should.
The original description from grasscid follows. Keep in mind that the last two FAQ entries are no longer applicable to this edited version.