She's difficult to kill, hard to lose, and can carry a lot of stuff. She will also fight beside you.
Tetra can be found in the Abaesen-Pulu Egg Mine, near Seyda Neen.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethseda Morrowind Team -- For making a game that's kept me interested and entertained since 2002.
Ghanburigan, Yacoby, Melian -- Morrowind Scripting for Dummies, an invaluable aid.
Greatness 7, Emma, Grumpy, DinkumThinkum, others -- Various pieces of code, dialogue, information, inspiGuarion, and a host of other things. Thanks, everyone!
UESP.Net -- For being such an amazingly useful resource.
Danae -- Lots and lots of constructive feedback, help testing, and being awesome.
abot -- Helping out with code fixes, the 'bump' script, and generally being a great person.
Donation Points system
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Changelogs
Version 1.1.2
-- Script edit to fix misreported stat values in dialogue.
Version 1.1.1
-- More OpenMW bug fixes.
Version 1.1.0
-- Tweaks to various stats to bring Tetra in line with my other Pack Companions.
-- Fix for OpenMW bug.
-- Other things I'm forgetting.
Version 1.0.9
-- Tweaked some scripts to handle edge cases where Tetra could be dead, but the scripts were still running.
-- Damage value tweaks.
-- Added a 'dummy enchantment' to the summon item to make it easier to find in inventory.
-- Stuff I'm forgetting.
Version 1.0.8
-- Fix for a bug related to the companion getting excessive health
-- Fix for "Expression" "Left Eval" bug when entering scripted transport cells.
Version 1.0.7
-- More bugfixes for greetings.
-- Tweaked Idles and follow distance. Tetra should be a little more lively while waiting, now.
-- Swapped around damage values to better match attack animations.
-- Stuff I'm forgetting.
Version 1.0.5
-- Bugfixes for greetings, reversion of some 'cleaning' steps that had cause problems for a few users.
Version 1.0.3
-- Greeting which handles excess summoning items in Player inventory was not set up right. This has been fixed.
Version 1.0.2
Version 1.0.2
-- Fixes for some dialogue which was using the old name for the Companion.
-- Removed "Light" feature. This feature was causing animation errors and crashes for some users.
-- Summoning item was using the wrong 'Amulet' mesh and icon. Changed to the correct 'Drum' icon and ground mesh.
-- General cleanup.
Version 1.0.1
-- Reworked model and animation files to fix some uncommon errors.
-- Added optional alternate .esp file which sets Tetra to use the vanilla Pack Guar model.
Version 1.0.0
-- Initial Release Version. Yay!
Your new Companion has many useful features:
- Will warp behind the player if she lags far behind.
- Can warp with you when you use Recall, Intervention, or scripted teleports.
- Can be summoned to your location with her magic amulet.
- Can be instructed to Wait or Follow by sneaking and activating her.
- You can easily swap places with Tetra by jumping and activating her while doing so.
- You can swap places with Tetra (if you are stuck in a doorway for example) via dialogue.
- You can inspect her stats, and see how your Pack Guar is doing (in the "Health" menu).
- Tetra can be set into 'Durable Mode' via dialogue, making her functionally invulnerable.
- Tetra levels with the player, her stats increase as your character's stats increase.
- Tetra levitates and water walks with the player.
- Your Pack Guar can act as a light source.
- Tetra can be healed with potions via dialogue.
- Tetra has 'Potion Saver' code, meaning she will not drink all your health potions.
- Players can ask a Guard where Tetra is located, and she will be warped to a nearby tavern.
- There is a wide variety of commentary on your new buddy (based off Race/Class/Other).
- Ask around via the "+ My Pack Guar +" topic!
MWSE Users: If you'd like Tetra to not engage in combat, please consider using the Peaceful Pets MWSE mod by Danae.